Menu Javascript Spip by Deluxe-Menu.com
Menu Javascript Spip

Menu Screenshots

Menu Javascript Spip Pop Up Menu Using Javascript

Features

Cost Effective
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
Create Menu With Javascript Menu Javascript Spip
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed menu javascript spip samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Unrivalled Features
  • Scrollable, dragable, floating, right-click menus
  • Keyboard navigation - press Ctrl+F2 to enter the menu
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
  • Search feature - add the search area in the menu and type symbols. The found words will be higlighted.
  • Sound support!



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Use a mouse to move a menu as a usual window. Also you can create the menu where each submenu can be "separated" from the menu (MS Office toolbar-like mode).
  • When the page is scrolled the menu remains visible. The menu can "float" along one or two coordinate axes.
  • There can be multilevel menus - create as many rows of the menu as necessary. Any submenu in its turn can include different number of columns.

Recent Questions

Q: Couple last questions. I have 25 icons (images) on one page. Each image needs it's own popup menu. Obviously I now have the first one working. How and where do I define IDs number 2-24 ? Does each icon need it's own "source_" file?

Also, where is it defined that the popup menu is ID 1 ?


A: > Also, where is it defined that the popup menu is ID 1 ?
Each menu has ID. The ID's number starts with 0.

So, when you have several data files on your page you have such ID's:

<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script> // ID - 0

<script type="text/javascript" language="JavaScript1.2" src="source_pop.js"></script> // ID - 1

<script type="text/javascript" language="JavaScript1.2" src="source_pop1.js"></script> // ID - 2

<script type="text/javascript" language="JavaScript1.2" src="source_pop2.js"></script> // ID - 3

<script type="text/javascript" language="JavaScript1.2" src="source_pop3.js"></script> // ID - 4

and so on.

> I have 25 icons (images) on one page. Each image needs it's own popup menu.
If you want to have different Popup menus (there color, item, text,font and so on) you should create 25 different .js files with yourparameters. And call them from your page, for example:

<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop1.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop2.js" type=text/javascript></SCRIPT>
...
<SCRIPT language=JavaScript1.2 src="source_pop24.js" type=text/javascript></SCRIPT>

If you have different item text only you can use one
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
file. But you should delete the following code:

  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();

and move it to the html page:

<body>
...
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<script type="text/javascript"> //first popup menu ID - 1
  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //second popup menu ID - 2
  var menuItems = [

["Text","testlink.htm"],
["Text1","testlink.htm"],
["Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //third popup menu ID - 3
  var menuItems = [

["New_Text","testlink.htm"],
["New_Text1","testlink.htm"],
["New_Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
...
<script type="text/javascript"> //twenty fourth popup menu ID - 3
  var menuItems = [

["New","testlink.htm"],
["New","testlink.htm"],
["New","testlink.htm"],
];

dm_init();
</SCRIPT>

<img src="testimage.gif" width=200 onClick="return dm_popup(1, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(2, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(3, 1000, event);" style="cursor: hand;">
...
<img src="testimage.gif" width=200 onClick="return dm_popup(24, 1000, event);" style="cursor: hand;">
...
</body>



Q: I bought the software and am very pleased with how it works. I still have one question. When I go to the "Transitional Effects Info" page to get the parameters for the different effects, clicking in the slider menu on the desired effect does not give me any new information on the parameters. Itstays stuck on "  var transition=0". Is there another place I can go to view the various parameters for the different effects?

A: See more info here:

http://deluxe-menu.com/filters-and-effects-sample.html

Click "Show Additional Info" button.

You can also try to apply each transitional effect in Deluxe Tuner andsee it.



Q: How can I make the 'hand' icon appear when someone moves their mouse over an item in the javascript menu open?

A: You should set the following parameter:

  var itemCursor="pointer";



Q: How can I remove the vertical lines that connect the + signs in my javascript slide out menu. I do want to keep the -+ signs but just not the virticle lines.

A: See the following javascript slide out menu parameters:

// Lines
  var tpoints = 1;
  var tpointsImage = "vpoint.gif";
  var tpointsVImage = "hpoint.gif";
  var tpointsCImage = "cpoint.gif";

If you don't want to use lines you should set:

// Lines
  var tpoints = 0;
  var tpointsImage = "";
  var tpointsVImage = "";
  var tpointsCImage = "";