Recent Questions
Q: I need to know if all these products are search engine friendly?
If the content within the javascript menu is easily spidered and indexed.?
A: Deluxe Menu is a search engine friendly menu since v1.12.
To create a search engine friendly menu you should add additional html code within your html page:
<div id="dmlinks">
<a href="menu_link1">menu_item_text1</a>
<a href="menu_link2">menu_item_text2</a>
...etc.
</div>
To generate such a code use Deluxe Tuner application.
You can find this GUI in the trial package.
Run Tuner, load your menu and click Tools/Generate SE-friendly Code (F3).
Q: Can I expand all tree category in the collapse menu html?
A: You can expand all items in Deluxe Tree, set:
var texpanded=1;
To expand specific items you should add "+" sign before item's text:
["+Samples Gallery","", "", "", "", "XP Title Tip", "", "1", "0", "", ],
["|+Samples Block 1","", "default.files/icon3_s.gif", "default.files/icon3_so.gif", "", "", "", "", "", "", ],
["||New Sample 1","testlink.htm", "default.files/iconarrs.gif", "", "", "", "", "", "", "", ],
["||New Sample 2","testlink.htm", "default.files/iconarrs.gif", "", "", "", "", "", "", "", ],
Try that.
Q: How can we add a css horizontal dropdown menu separator? I’ve tried the following code but it only adds a menu item with the text “|-“ which is unselectable.
dm_ext_addItem(0, 1, ["|-"])
A: You should add separator without "|" symbol:
dm_ext_addItem(0, 1, ["-"], 1);
Q: I'm curious to know if this dhtml menu cross frame work with frames. Are there any limitations regarding frames?
I'm thinking of having the tree in a left-hand frame and using it to change two stacking frames to the right. Do you foresee any issues with this plan?
A: Deluxe Menu
There is cross-frame mode in Deluxe Menu, see more info here:
http://deluxe-menu.com/cross-frame-mode-sample.html
Deluxe Tree
You can install your Tree Menu in a left-hand frame and load pages inthe another frames. You can set target using the following dhtml menu cross frame parameter:
var titemTarget = "framename";
Please, try the trial version.