Recent Questions
Q: Is it possible to expand thetree menu javascript in a predefined way?
Lets say, Item 1 expanded, Item 2 not expanded, anyway, it should look like I select it in the ITEMS program window.
Now it is exanded completely or not, like I use the switch in the common parameters.
A: You can expand some items by default.
Add '+' sign before items text in that case:
["+Deluxe Tree: XP Style","", "deluxe-tree.files/xpicon1_s.gif", "", "", "XP Title Tip", "", "0", "", "", ],
["|Home","testlink.htm", "deluxe-tree.files/icon1_s.gif", "deluxe-tree.files/icon1_so.gif", "", "Home Page Tip", "", "", "", "data-new.js", ],
"Deluxe Tree: XP Style" item will be expanded by default in that case.
Use var texpanded=1; parameter to expand all menu items by default.
Use function dtreet_ext_expandItem (itemID, expand) API function to expand the specificmenu items dynamically:
http://deluxe-tree.com/functions-info.htmlQ: Two questions. First I get a "Error! Skin Load!" popup when my onmouseover popup window loads.
I see references to "skin.js". Is this supposed to be generated?
Secondly.
I am being really dense. I would like to use Deluxe Popup Windows in response to a mouse click on a picture. So far with deluxe Menu, I just put a statement like this:
<script type="text/javascript" src="rvmonitor.js"></script>
where I wanted the menu to show up. The web page loads and the Deluxe Menu displays.
I have managed to make the onmouseover popup window appear by using that code, the web page loads and the popup loads (with the skin error).
I know how to get a larger picture from a smaller one like this:
<a href="../images/Tige/CabinetMod/Tige_CabinetMod04.JPG">
<img class="border0" src="../images/Tige/CabinetMod/Tige_CabinetMod04_small.JPG" alt="Gasketmount">></a>
I just don't know how to put the rvmonitor.js into the <a href...></a> function. Could I have a simple example?
A: See, to install Deluxe Popup Window you should call two .js files onyour page:
<head>
...
<script type="text/javascript" src="deluxe-popup-window.files/dpopupwindow.js"></script> //engine file
</head>
<body>
...
<script type="text/javascript" src="deluxe-popup-window.js"></script> //data file
...
</body>
Copy deluxe-popup-window.files folder and deluxe-popup-window.js fileinto the same folder with your html page.
To open your window on mouse click you should do the following things:
<a title="Click to open the window" href="javascript:;"onclick="deluxePopupWindow.open('win', '<img class=\'border0\'src=\'../images/Tige/CabinetMod/Tige_CabinetMod04.JPG\' alt=\'Gasketmount\'>', 'Full Image', 'width=180,height=270,resizable,scrollbars=no,middle,right,fade-effect', 'windowsvista_graphite')"><imgmount\'>class="border0" src="../images/Tige/CabinetMod/Tige_CabinetMod04_small.JPG" alt="Gasket mount"></a>.Q: Is it possible to have the "parent" item be purely an image but the dropdown portion of the menu being in regular text?
What we want to do is show emulate a basic text look for the main menu headings but the font is a special font so we have to use an image. When hovered over we'd like to replace the image (i.e do a rollover) with the same text but a different color.
A: Yes you can create such menu.
You should use images for the main items.
You should write your menu items in the following way:
["","", "images/vista1/btn_black.gif", "images/vista1/btn_black_blue.gif", , , , , , ],
["","", "images/vista1/btn_black.gif", "images/vista1/btn_black_blue.gif", , , , , , ],
Q: I\'m testing out your menu system and I have a question regarding one of our current menu item\'s functionality.
Currently, I have a menu item that performs an onclick window.open function so that it opens a popup window at a certain size and with certain parameters.
Is it possible to have similar functionality with an item on your menu system?
A: You should use a Javascript code with a link field so:
["Text", "javascript:window.open('../Help/Text_Index.htm', 'Help', 'height=450,width=600,scrollbars');"]