Iphone Compatible Drop Down Menu by Deluxe-Menu.com
Iphone Compatible Drop Down Menu

Menu Screenshots

Iphone Compatible Drop Down Menu Tree Menu Source Java

Features

Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant
Easy Setup
  • De Luxe Tuner. GUI interface to create your iphone compatible drop down menu menus easily and in no time
  • Sensible menu parameters for manual editing
Dhtml Menu Drop Down Effects Iphone Compatible Drop Down Menu
Cost Effective
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed iphone compatible drop down menu samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings



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Javascript Menu. DHTML Menu.

  • Good navigation system is an important part of web site success. If people can't find their way around the site, they will rapidly give up looking and go, never to return. So, it's very significant that your website has a neat, fast, and gratifying to the eye navigation.
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Recent Questions

Q: Hello, I very much like your components and will most likely buy one or more (or all!) of them for multi domain use after evaluating, I am however finding a problem with the Deluxe Popup javascript menu windows when it contains Flash content and I am resizing the window in IE6 or IE7, is this a known issue? Do you need an example of what I am referring to? We intend to use a lot of Flash content inside the windows so this is a big issue I need to resolve or workaround somehow, it seems fine in other browsers however.

Also do you have examples of how a window can be manipulated after creation, for example altering its position, width/height, window title and content etc with JS? Such an example would probably save me time evaluating.

A: To overlap your flash file you should add opaque parametersto your flash, for example:

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0"
width="566" height="250" title="Intro">
<param name="movie" value="/includes/banner_final3d.swf" />
<param name="wmode" value="opaque">
<param name="quality" value="high" />
<embed src="/includes/banner_final3d.swf" quality="high" wmode="opaque" pluginspage="http://www.macromedia.com/go/getflashplayer"
type="application/x-shockwave-flash" width="566" height="250"></embed>
</object>

You can find more info about menu parameters on our website:
http://www.deluxepopupwindow.com/parameters.html


Q: Couple last questions. I have 25 icons (images) on one page. Each image needs it's own popup menu. Obviously I now have the first one working. How and where do I define IDs number 2-24 ? Does each icon need it's own "source_" file?

Also, where is it defined that the popup menu is ID 1 ?


A: > Also, where is it defined that the popup menu is ID 1 ?
Each menu has ID. The ID's number starts with 0.

So, when you have several data files on your page you have such ID's:

<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script> // ID - 0

<script type="text/javascript" language="JavaScript1.2" src="source_pop.js"></script> // ID - 1

<script type="text/javascript" language="JavaScript1.2" src="source_pop1.js"></script> // ID - 2

<script type="text/javascript" language="JavaScript1.2" src="source_pop2.js"></script> // ID - 3

<script type="text/javascript" language="JavaScript1.2" src="source_pop3.js"></script> // ID - 4

and so on.

> I have 25 icons (images) on one page. Each image needs it's own popup menu.
If you want to have different Popup menus (there color, item, text,font and so on) you should create 25 different .js files with yourparameters. And call them from your page, for example:

<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop1.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop2.js" type=text/javascript></SCRIPT>
...
<SCRIPT language=JavaScript1.2 src="source_pop24.js" type=text/javascript></SCRIPT>

If you have different item text only you can use one
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
file. But you should delete the following code:

  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();

and move it to the html page:

<body>
...
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<script type="text/javascript"> //first popup menu ID - 1
  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //second popup menu ID - 2
  var menuItems = [

["Text","testlink.htm"],
["Text1","testlink.htm"],
["Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //third popup menu ID - 3
  var menuItems = [

["New_Text","testlink.htm"],
["New_Text1","testlink.htm"],
["New_Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
...
<script type="text/javascript"> //twenty fourth popup menu ID - 3
  var menuItems = [

["New","testlink.htm"],
["New","testlink.htm"],
["New","testlink.htm"],
];

dm_init();
</SCRIPT>

<img src="testimage.gif" width=200 onClick="return dm_popup(1, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(2, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(3, 1000, event);" style="cursor: hand;">
...
<img src="testimage.gif" width=200 onClick="return dm_popup(24, 1000, event);" style="cursor: hand;">
...
</body>



Q: Ok I found the problem. When I make   var floatable=0; dhtml flyout menu stays perfectly on the top as before but when I change it to   var floatable=1; then it stays on top when the page loads but moves down when the page fully loads.


A: There are additional parameters for floatable feature in v3.2 now.
You can find them in Deluxe Tuner.

Try to write:
  var floatableDX=0;
  var floatableDY=0;

These parameters set minimal space for widow border.


Q: When doing a multi-frame frameset (1 top frame, 2 bottom frames) like this:

<frameset ID="frames" ONLOAD="getBottom()" ROWS="50, *" BORDER="0" FRAMEBORDER="no" FRAMESPACING="0">
   <frame NAME="frmTop" SRC="top.htm" MARGINHEIGHT=0 MARGINWIDTH=0 SCROLLING=NO NORESIZE FRAMEBORDER="0" />
    <frameset ID="bottomFrames" cols="171,*">
     <frame name="frmLeft" src="left.htm" MARGINHEIGHT=0 MARGINWIDTH=0 SCROLLING=NO NORESIZE FRAMEBORDER="0"/>
     <frame name="frmMain" MARGINHEIGHT=0 MARGINWIDTH=0 SCROLLING=NO NORESIZEFRAMEBORDER="0" />
    </frameset>
</frameset>


And using the dm_frameinit like this:
dm_initFrame("[object]", 0, 2, 0);

it works fine in IE -> the menus are displayed exactly under the text and in the bottom right frame.

However, in Firefox, the menu drop down is displayed to the right of the top menu text, and exactly the number of pixels as the width of the left frame.

Perhaps there needs to be some FireFox checking to fix this?
Can you help me with that?


A: The problem is in a structure of your frameset.
Mozilla browsers can't determine absolute coordinates for a frame, sosubmenus drop down with an offset.

You should create the following frameset structure:

 --|------------
   | menu
 --|------------
   |
   | submenus
   |

Now a top row has 2 columns and all browsers can determine awidth of the 1st column in the second row.