Recent Questions
Q: I'm curious to know if this dhtml menu cross frame work with frames. Are there any limitations regarding frames?
I'm thinking of having the tree in a left-hand frame and using it to change two stacking frames to the right. Do you foresee any issues with this plan?
A: Deluxe Menu
There is cross-frame mode in Deluxe Menu, see more info here:
http://deluxe-menu.com/cross-frame-mode-sample.html
Deluxe Tree
You can install your Tree Menu in a left-hand frame and load pages inthe another frames. You can set target using the following dhtml menu cross frame parameter:
var titemTarget = "framename";
Please, try the trial version.
Q: I see you have a right click in expanding menu javascript, is this function available in Deluxe Menu?
A: Unfortunately, you can't assign onmouseover/onClick/onContextMenu event to each item.
However, you can achieve this by using standard html objects within items, for example:
var menuitems = [
["<div onContextMenu='your_code_here'>item text</div>", ""]
];
Q: I'm a having an issue with my items in navigation bar menu poping-up behind a flash object on a page.
A: You should add "opaque" parameter for <object> and <embed> tags.
See, how you should install flash on your pages.
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0"
height="150" width="732" name="if-header">
<param name="movie" value="images/flash/if-header.swf">
<param name="quality" value="best">
<param name="play" value="true">
<param name="wmode" value="opaque">
<embed height="150" name="if-header" pluginspage="http://www.macromedia.com/go/getflashplayer"
src="images/flash/if-header.swf" type="application/x-shockwave-flash" width="732"
quality="best" wmode="opaque" play="true">
</object>
Q: My problem is that the easy dropdown menu, as opposed to being in a fixed position
as stated in the .js file floats up and down with the page..How do I fix this..
A: You should set the following parameter to disable the floating feature:
var floatable=0;