Recent Questions
Q: May I know what's the upgrade policy for these javascript menu scripts?
A: All minor upgrades you'll get for free (for example, 1.5->1.7).
All major upgrades you'll get for free during 1 year (for example, 1.7->2.0).
For example, if there's some major upgrades (1.7 -> 2.0 -> 4.0)you'll get them for free during one year.
But if there'll be no major upgrades during some period (1.72 -> 1.81 -> 1.92). And after 3 year, for example, there will be major upgrade to 2.0. So you can upgrade for free.
We can offer you some discount for the major upgrade of javascript menu scripts after one year.
Q: This is probably a really basic question, but I was wondering if
your dhtml menu maker makes it possible to determine the direction of the
drop down menu. In other words, my menu is at the bottom of the page
and I want the drop down list to actually go "up," not down.
Is that possible with your software?
A: Yes it is possible.
You should use the following parameter
var subMenuVAlign="top"; //downward
var subMenuVAlign="bottom"; //upward
var subMenuAlign="left"; //from left to right
var subMenuAlign="right"; //from right to left
Q: I tried your menu.
I have read the notice
Notice
If you load pages with a frameset structure into the subframe, submenus won't be shown.
in page http://deluxe-menu.com/cross-frame-mode-sample.html, but unfortunately this is just our case!
(We have a page with three frames, the second frame is a page with 2 frames. we would want that the menu was opened in the second frame of this page)
There is a way to solve this problem?
A: Deluxe Menu works fine with nested framesets in most cases.
Please, try the trial version.
Q: There seems to be a small checkered rectangle at the top of button menu that I would like to see disappear.
A: See, you have
var tmoveable = 1;
var tmoveImage = "DeluxeMenu/deluxe-tree/img/movepic.gif";
var tmoveImageHeight = 12;
If you want your menu to stay movable you should set the followingparameters to delete rectangle at the top.
var tmoveImage = "";
var tmoveImageHeight = 0;