Javascript Context Menu by Deluxe-Menu.com
Javascript Context Menu

Menu Screenshots

Javascript Context Menu Mouse Menu Javascript

Features

Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant
Javascript Navigation Menu Tutorial Javascript Context Menu
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Easy Setup
  • De Luxe Tuner. GUI interface to create your javascript context menu menus easily and in no time
  • Sensible menu parameters for manual editing
Cost Effective



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Javascript Menu. DHTML Menu.

  • Apply any font of any color, size and font decoration you need. Use any available type, color and thickness of a menu's frame. Choose any color for submenus and items backgrounds.
  • Set the size of the menu in percent, pixels, or other units. This menu may have a relative (it can be inserted into the table, for example) or absolute position .
  • Specify various values for spacing and padding for the whole menu and for each separate submenu.
  • You can specify a time for delays in showing or hiding of a submenu. Use special prefixes for image paths and links to make paths absolute.
  • Create separators using your own pictures, size and alignment.

Recent Questions

Q: I just need to know if there is a way of establishing the width at "runtime" in the javascript dynamic menu so that my frame in my frameset can be widened accordingly.

A: There are no special parameters for menu dimensions.
But you can use submenu IDs. For example, top-menu has ID"dmXXXm0"

Where XXX - menu index. So, first menu on the page has ID "dm0m0".
So, you can determine menu dimensions so:

document.getElementById('dm0m0').offsetWidth
document.getElementById('dm0m0').offsetHeight

You can also use Javascript API functions to take submenu IDs.



Q: I'd like to be able to right click on items in a dynamic tree view and then pick actions to perform from a context menu
Is this possible? A: You can use API functions

function dtreet_ext_userRightClick (itemID)

See more info here:
See, now you have:

<title>The Steel Deal - an oasis of reason in a sea of insanity.</title>

<!-- Deluxe Menu -->
<noscript><a href="http://deluxe-menu.com">Javascript Menu by Deluxe-Menu.com</a></noscript>
<script type="text/javascript">  var dmWorkPath = "/";</script>
<script type="text/javascript" src="dmenu.js"></script>
<!-- (c) 2007, by Deluxe-Menu.com -->


....

<meta name="verify-v1" content="VP25uY4F2NriQQhn7R3wK4aeYoMZpbafF+kkwx+vze4=" />
<!-- Deluxe Menu -->
<noscript><a href="http://deluxe-menu.com">Javascript Menu by Deluxe-Menu.com</a></noscript>
<script type="text/javascript">  var dmWorkPath = "/";</script>
<script type="text/javascript" src="/dmenu.js"></script>
<!-- (c) 2007, by Deluxe-Menu.com -->

</head>

It is not correct. You should call dmenu.js file only once.

Please, delete the second code.

There is now engine .js files

dmenu.js
dmenu4.js
dmenu_add.js
dmenu_dyn.js
dmenu_key.js
dmenu_cf.js
dmenu_popup.js
dmenu_ajax.js

and data file on your server.



Q: Last, I couldn't solve the issue I meet when I set up a long name for an dhtml side menu item: next item overlaps. Is it possible to specify the width of an item?

A: You can try to use the following dhtml side menu parameters to use combinedbackground for your items:

  var beforeItemImage = [,]; //left-side image for normal and mouse over state
  var itemBackImage = [,]; //background or image for normal and mouse over state
  var afterItemImage = [,]; //right-side image for normal and mouse over state
  var beforeItemImageW = '';
  var afterItemImageW = '';
  var beforeItemImageH = '';
  var afterItemImageH ='';

But you should create a small images in any Graph Editor, for example:
button_n_back.gif
button_n_left.gif
button_n_right.gif
button_o_back.gif
button_o_left.gif
button_o_right.gif