Recent Questions
Q: Is there a way to specify certian font styles escpecailly a hanging indent on the text of the navigation menubar?
A: You should use Individual styles, for example:
var itemStyles = [
["fontStyle=bold 12px Arial,Helvetica", "fontDecoration=none,underline"], // style 0
["fontStyle=normal 12px Arial,Helvetica", "fontDecoration=underline,underline"], // style 1
["fontStyle=normal 14px Arial,Helvetica", "fontDecoration=none,none"], // style 2
];
And assign styles to your items:
var menuItems = [
["1 Item","index.php","","","","_self","0",,,],
["2 Item","","","","","_self","1",,,],
["|Submenu Item","","","","","_self","2",,,],
...
Q: I see that you have the demo of the menu working over a frame so that it displays over the lower frame, vertical top to bottom.
However I have played around with your demo and can't seem to replicate the same feature.
Could you please tell me what I have to set to make the easy dropdown menu float over the lower framed window?
A: To initialize the cross frame menu call dm_initFrame() function instead of standard dm_init() function within data.js file:
dm_initFrame(framesetID, mainFrameInd, subFrameInd, orientation);
framesetID - id attribute of the frameset;
mainFrameInd - index of the main frame (where the top-menu is placed), >=0;
subFrameInd - index of the subframe (where the submenus will be shown), >=0;
orientation - frame orientaion: 0 - top-to-bottom, 1 - left-to-right; 2 - bottom-to-top; 3 - right-to-left.
For example, for the following structure:
<frameset id="frmSet" rows="185,*">
<frame id="frame1" src="cross-frame-horizontal-1.htm">
<frame id="frame2" name="testlink.htm" scrolling="no">
</frameset>
the dm_initFrame() function call at the end of data.js file will look like:
dm_initFrame("frmSet", 0, 1, 0);
Q: I want to use a Flash icon with sound next to the menu items, is this possible?
A: Yes, you can use a flash icon in the menu items.
See how you should install your flash icon:
var menuItems = [
["<object classid='clsid:D27CDB6E-AE6D-11cf-96B8-444553540000' codebase='http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0' width='50' height='50'><param name='movie' value='data.files/bullet_orange.swf'><param name='quality' value='high'><embed src='data.files/bullet_orange.swf' quality='high' bgcolor='#FFFFFF' width='50' height='50' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash'></embed></object>Home","testlink.html",""],
["Product Info",""],
["|Features","testlink.html"],
["|Installation","testlink.html"],
...
Q: I know. I have two menus on the page and I am not using beforeItemImage orafterItemImage for the top menu in javascript (the one you referenced below), but I need it for the second menu. The parameters for that menu are in mainnav_data.js.
Even when I only call dmWorkPath and dmenu.js once, it does not work.
A: See, it is not correctly to use image-based items:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "0", "", "", "", "", ],
and specify beforeItemImage/afterItemImage parameters. They won't work in that case.
You can create such buttons in the following ways:
1) Use image-based menu (images with text).
Create normal and mouse-over state images (with text) for each item:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/new.gif", "mainnav_data.files/new2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/xxxxx.gif", "mainnav_data.files/xxxxx2.gif", "", "_self", "", "", "", "", "", ],
2) Use combined background for the menu in javascript items (images without text).
var beforeItemImage = [,]; //left-side image for normal and mouse over state
var itemBackImage = [,]; //background or image for normal and mouse over state
var afterItemImage = [,]; //right-side image for normal and mouse over state
var beforeItemImageW = '';
var afterItemImageW = '';
var beforeItemImageH = '';
var afterItemImageH ='';
But you should create a small images in any Graph Editor, for example:
button_n_back.gif
button_n_left.gif
button_n_right.gif
button_o_back.gif
button_o_left.gif
button_o_right.gif
You cannot use these two methods together!