Codigo Menu Desplegable Vertical Css by Deluxe-Menu.com
Codigo Menu Desplegable Vertical Css

Menu Screenshots

Codigo Menu Desplegable Vertical Css Layer Dhtml

Features

Easy Setup
  • De Luxe Tuner. GUI interface to create your codigo menu desplegable vertical css menus easily and in no time
  • Sensible menu parameters for manual editing
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed codigo menu desplegable vertical css samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
Down Menus Codigo Menu Desplegable Vertical Css
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Unrivalled Features
  • Scrollable, dragable, floating, right-click menus
  • Keyboard navigation - press Ctrl+F2 to enter the menu
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
  • Search feature - add the search area in the menu and type symbols. The found words will be higlighted.
  • Sound support!



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Setup menu parameters manually or using De Luxe Tuner. Then add some rows of a code within html page code and your menu is ready!
  • Use special Java Script methods for: Dynamic changing of items (link, text, icons, arrows and even individual style!). Addition/removing of items or submenus. Disabling and enabling menu items. Getting the info on every submenu, menu, and items. Changing appearance of items. Other coding tricks.
  • Cross-frame mode lets you to construct full-featured dhtml menus on the pages with frames. But for all that frame set it's not necessary to insert any additional code into all the pages - just specify several extra menu parameters.
  • Ability to handle the menu from the keyboard via keystrokes.

Recent Questions

Q: I now have a tree on the left and an embedded frame on the right. When a user clicks a node, the corresponding html page appears in the frame.

Is there a method I can use when a user clicks a node, the web page will jump to a certain location in the page (menu dhtml hhyperlink)? I'm envisioning using one long web page instead of 30 or 40 separate pages. But I would need the program to work with a hyperlink to know where to jump to.

A: See the structure of tmenuItems array:

  var tmenuItems = [
[text, link, iconNormal, iconOver, iconExpanded, tip, target, itemStyleInd, itemXPStyleInd, jsFilename],

You can set link and target menu dhtml parameters for each item individually,for example:

  var tmenuItems = [
["Home","files/homepage.html","","","","Home","topframe","","",""],
["Contacts","files/contacts.html","","","","Contacts","bottomframe","","",""],

You can also send us the example, so we can understand your problem.



Q: We are registered users of the Deluxe Menu software. Today I tried to use the Javascript API, but there is something I do not understand and want to ask for support.

First, I set up a very simple menu:

  var menuItems=[
['Menu 1'],
['|Submenu 1'],
['Menu 2'],
['|Submenu 2'],
];

This menu is built via dm_init().

Then, I inspect the menu (in Firebug):

>>> dm_ext_getSubmenuParams(0, 0)
["dm0m0", 2, "", 0, 1]
>>> dm_ext_getSubmenuParams(0, 1)
["dm0m1", 1, "dm0m0i0", 1, 0]
>>> dm_ext_getSubmenuParams(0, 2)
["dm0m2", 1, "dm0m0i1", 1, 0]

Ok, there are three submenus. Now I am going to delete one of them:

>>> dm_ext_deleteItem(0, 0, 1)

"Menu 2" disappears on the screen, this works as expected. But now when I re-inspect the menu using the API, I find that the API reports exactly the same as before:

>>> dm_ext_getSubmenuParams(0, 0)
["dm0m0", 2, "", 0, 1]
>>> dm_ext_getSubmenuParams(0, 1)
["dm0m1", 1, "dm0m0i0", 1, 0]
>>> dm_ext_getSubmenuParams(0, 2)
["dm0m2", 1, "dm0m0i1", 1, 0]

So, it seems the report function continues to know about the original menu structure and reflects it. Am I using the API in a wrong way?

The problem I want to solve is to remove the entire menu dinamico dhtml, in order to rebuild it dynamically. Because I did not see a function aimed to this functionality, my plan was to delete all main menu entries subsequently until the main menu inspector no longer reports an entry. Is there (a better) way to achieve this?

A: Unfortunately, dm_ext_deleteItem() only change visibility of theseitems.

It doesn't delete them completely.

We'll try to fix it in the next versions of Deluxe Menu.



Q: We are now working with Deluxe Menu and can't get our favorite template to link. It is the one you call animated-icons
The example you gave has no links, but when we try to add links to it (in the 2nd parameter of any menu item), NOTHING happens.
It's not a broken link, it just wont do ANYTHING.


A: See your menu parameters. Now you have:

  var itemTarget="";
  var statusString="string";


You should set this parameters:

  var itemTarget="_self";
  var statusString="link";


Q: Couple last questions. I have 25 icons (images) on one page. Each image needs it's own popup menu. Obviously I now have the first one working. How and where do I define IDs number 2-24 ? Does each icon need it's own "source_" file?

Also, where is it defined that the popup menu is ID 1 ?


A: > Also, where is it defined that the popup menu is ID 1 ?
Each menu has ID. The ID's number starts with 0.

So, when you have several data files on your page you have such ID's:

<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script> // ID - 0

<script type="text/javascript" language="JavaScript1.2" src="source_pop.js"></script> // ID - 1

<script type="text/javascript" language="JavaScript1.2" src="source_pop1.js"></script> // ID - 2

<script type="text/javascript" language="JavaScript1.2" src="source_pop2.js"></script> // ID - 3

<script type="text/javascript" language="JavaScript1.2" src="source_pop3.js"></script> // ID - 4

and so on.

> I have 25 icons (images) on one page. Each image needs it's own popup menu.
If you want to have different Popup menus (there color, item, text,font and so on) you should create 25 different .js files with yourparameters. And call them from your page, for example:

<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop1.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop2.js" type=text/javascript></SCRIPT>
...
<SCRIPT language=JavaScript1.2 src="source_pop24.js" type=text/javascript></SCRIPT>

If you have different item text only you can use one
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
file. But you should delete the following code:

  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();

and move it to the html page:

<body>
...
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<script type="text/javascript"> //first popup menu ID - 1
  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //second popup menu ID - 2
  var menuItems = [

["Text","testlink.htm"],
["Text1","testlink.htm"],
["Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //third popup menu ID - 3
  var menuItems = [

["New_Text","testlink.htm"],
["New_Text1","testlink.htm"],
["New_Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
...
<script type="text/javascript"> //twenty fourth popup menu ID - 3
  var menuItems = [

["New","testlink.htm"],
["New","testlink.htm"],
["New","testlink.htm"],
];

dm_init();
</SCRIPT>

<img src="testimage.gif" width=200 onClick="return dm_popup(1, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(2, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(3, 1000, event);" style="cursor: hand;">
...
<img src="testimage.gif" width=200 onClick="return dm_popup(24, 1000, event);" style="cursor: hand;">
...
</body>