Recent Questions
Q: Is there any way through script to call the function that would be called if the user clicked a dhtml tabbed menu?
A: You're able to use Javascript for each item, for example:
var bmenuitems = [
["item text", "javascript:your_code_here"]
];
Unfortunately, you can't assign onmouseover/onClick event to each item.
However, you can achieve this by using standard html objects within items, for example:
var bmenuitems = [
["<div onClick='your_code_here'>item text</div>", "index.html"]
];
Q: I am afraid I am still having difficulties.
Key issue is fine, no problems there. However, I cannot seem to make this NOT showing me a window open example when the page opens. I just want to have popups upon click. What I want is to be able to create links, within the same page, that will popup windows of different content and size, all upon click (not upon page loading.
What am I doing wrong here?
In the site I have the following:
1. A www.domain.gr/deluxe-popup-window.files folder
2. A http://www.domain.gr/deluxe-popup-window.js script
3. and my test page creating the popups
So, in my sample page:
1. I do NOT want to have the 1st popup which loads automatically as the page opens
2. I want to have the 2 samples shown there, Sample 2 and Sample 3.
3. These 2 samples must show windows of different width and height.
Please help me here.
Looking forward to your answer.
A: Delete openAfter= text from the deluxePopupWindow.attachToEvent()function in the following file:
http://www.domain.gr/deluxe-popup-window.js
In that case popup window won't show till you click on the link.
deluxePopupWindow.attachToEvent(win,',,,,,')
Q: When I put any new link on my tree view expand it goes as if I am placing as _blank when I have it leading to _self.
A: At the moment you have:
var titemTarget="_blank";
And you haven't specified "_self" parameter to
["||Unilock Fireplace MODS","fireplace_unilock_mods.htm", "", "", "", "", "", "", "", ],
You should set
var titemTarget="_self";
or set "_self" parameter for each item individually:
["||Unilock Fireplace MODS","fireplace_unilock_mods.htm","", "", "", "_self", "", "", "", ],
Q: I know. I have two menus on the page and I am not using beforeItemImage orafterItemImage for the top menu in javascript (the one you referenced below), but I need it for the second menu. The parameters for that menu are in mainnav_data.js.
Even when I only call dmWorkPath and dmenu.js once, it does not work.
A: See, it is not correctly to use image-based items:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "0", "", "", "", "", ],
and specify beforeItemImage/afterItemImage parameters. They won't work in that case.
You can create such buttons in the following ways:
1) Use image-based menu (images with text).
Create normal and mouse-over state images (with text) for each item:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/new.gif", "mainnav_data.files/new2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/xxxxx.gif", "mainnav_data.files/xxxxx2.gif", "", "_self", "", "", "", "", "", ],
2) Use combined background for the menu in javascript items (images without text).
var beforeItemImage = [,]; //left-side image for normal and mouse over state
var itemBackImage = [,]; //background or image for normal and mouse over state
var afterItemImage = [,]; //right-side image for normal and mouse over state
var beforeItemImageW = '';
var afterItemImageW = '';
var beforeItemImageH = '';
var afterItemImageH ='';
But you should create a small images in any Graph Editor, for example:
button_n_back.gif
button_n_left.gif
button_n_right.gif
button_o_back.gif
button_o_left.gif
button_o_right.gif
You cannot use these two methods together!