Recent Questions
Q: Is there a way to fix it so that in the dhtml tree menu when you have link set it doesn't expand the menu and then load the page. It should only load the expand the menu if I click the + image if I have a link...
Example...
["|ACRYLIC BRUSHES", "fright_itemlist.asp?level1=BRUSHES ~ KNIVES&level2=ACRYLIC BRUSHES","","","","", "_self","","","tmlevel3/m251.js",]
A: But Deluxe Tree works in this way now.
If your item has link and subitems at the same time you should clickon the item to open item's link and click on the "+" sign to expandthe item.
Make sure that you've set the following parameter:
var texpandItemClick=0;
Q: The popup menu gives the (first) menu of the top menu. I need of course for this to be the menu of the popup.
A: Installation of your menu is not correct.
Now you have:
1) There is no need to call dmenu_popup.js file. You should delete thefollowing line:
<script type="text/javascript" language="JavaScript1.2" src="dmenu_popup.js"></script>
2) Where you call source_pop.js file for Popup menu?
You should add:
<SCRIPT language=JavaScript1.2 src="menu_files/source_pop.js"type=text/javascript></SCRIPT>
3) The ID of your Popup menu is 1. Now you have ID - 0.
<img src="testimage.gif" width="200" height="200" onClick="return dm_popup(0, 9000, event);" style="cursor:hand;">
you should write:
<img src="testimage.gif" width="200" height="200" onClick="returndm_popup(1, 9000, event);" style="cursor:hand;">
Q: I am interested in this script
http://deluxe-menu.com/popup-mode-sample.html
Is that possible that the "2nd" menu is activated with left click and to delete the "1st" menu.
A: Yes of course you can create any menu on your page.
See how you should call pop up menu
<img src="data-samples/images/popup_pic.gif" width=180 height=119 onClick="return dm_popup(1, 2000, event);" onContextMenu="return dm_popup(2, 2000, event);" style="cursor: pointer;">
To use one menu on you page you should write
<img src="data-samples/images/popup_pic.gif" width=180 height=119 onClick="return dm_popup(1, 2000, event);" style="cursor: pointer;">
You can create you own menu using Deluxe Tuner application or use thismenu.
Q: I know. I have two menus on the page and I am not using beforeItemImage orafterItemImage for the top menu in javascript (the one you referenced below), but I need it for the second menu. The parameters for that menu are in mainnav_data.js.
Even when I only call dmWorkPath and dmenu.js once, it does not work.
A: See, it is not correctly to use image-based items:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "0", "", "", "", "", ],
and specify beforeItemImage/afterItemImage parameters. They won't work in that case.
You can create such buttons in the following ways:
1) Use image-based menu (images with text).
Create normal and mouse-over state images (with text) for each item:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/new.gif", "mainnav_data.files/new2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/xxxxx.gif", "mainnav_data.files/xxxxx2.gif", "", "_self", "", "", "", "", "", ],
2) Use combined background for the menu in javascript items (images without text).
var beforeItemImage = [,]; //left-side image for normal and mouse over state
var itemBackImage = [,]; //background or image for normal and mouse over state
var afterItemImage = [,]; //right-side image for normal and mouse over state
var beforeItemImageW = '';
var afterItemImageW = '';
var beforeItemImageH = '';
var afterItemImageH ='';
But you should create a small images in any Graph Editor, for example:
button_n_back.gif
button_n_left.gif
button_n_right.gif
button_o_back.gif
button_o_left.gif
button_o_right.gif
You cannot use these two methods together!