Recent Questions
Q: I have been working with the trial package for the last couple of days, of which I have been really impressed with. However there have been a couple of things that have frustrated me greatly...
The natural place that I first tried was replacing the "content1" line with a direct URL in the var bmenuItems section but this made no difference at all. I am also trying to work out what each set of "" equate to as I have found a couple of pages on the Internet very similar to this but none of them have nine different sections.
["Home","content1", "", "", "", "", "1", "", "", ],
Is it possible to allow one of the tabs on this template to just open another page? I look forward to your response in regards to these questions and hope to hear from you again soon so that I can crack on with this project.
A: You can't assign links in Dhtml Tabs when you're using var tabMode = 0;.
You can assign only the object's ID of <div> on your page.
Try to set var tabMode = 1;
and use links for your items.
Q: I can't seem to get the floating function to work for a image tab menu.
A: Notice, your tree menu won't float with relative position. You shouldset:
var tabsolute=1;Q: I already found out the use of the pressedItem setting. However Iwas looking to be able to have a submenu in the html dropdown menu already expanded on pageload. Can you tell me if this is possible yet in any way ?
A: You can find the example here
http://deluxe-menu.com/highlighted-items-sample.html
Click on the following link:
Highlight "Product Info/Installation/Description of Files" item.
Use the following function to highlight items
function dm_ext_setPressedItem (menuInd, submenuInd, itemInd, recursion, parentOpen)
where parentOpen = true/false - open all submenus to show the selected item
http://deluxe-menu.com/functions-info.html
Q: In the drop down menu generator there's no option for turning the cursor into a hand. There's hourglass etc but no hand. Is there a way to make it a hand?
A: You should set the following parameter
var itemCursor="pointer";