Javascript Menu Conflict by Deluxe-Menu.com
Javascript Menu Conflict

Menu Screenshots

Javascript Menu Conflict Menu In Js

Features

Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant
Unrivalled Features
  • Scrollable, dragable, floating, right-click menus
  • Keyboard navigation - press Ctrl+F2 to enter the menu
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
  • Search feature - add the search area in the menu and type symbols. The found words will be higlighted.
  • Sound support!
Download Menus Desplegables Javascript Menu Conflict
Easy Setup
  • De Luxe Tuner. GUI interface to create your javascript menu conflict menus easily and in no time
  • Sensible menu parameters for manual editing
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Setup menu parameters manually or using De Luxe Tuner. Then add some rows of a code within html page code and your menu is ready!
  • Use special Java Script methods for: Dynamic changing of items (link, text, icons, arrows and even individual style!). Addition/removing of items or submenus. Disabling and enabling menu items. Getting the info on every submenu, menu, and items. Changing appearance of items. Other coding tricks.
  • Cross-frame mode lets you to construct full-featured dhtml menus on the pages with frames. But for all that frame set it's not necessary to insert any additional code into all the pages - just specify several extra menu parameters.
  • Ability to handle the menu from the keyboard via keystrokes.

Recent Questions

Q: I want frameless popup window to appear when an image is clicked,
but at the moment it appears automatically on page load..

A: You can specify the ID of the element you want to click on.
Actions sections in Deluxe Tuner, onClick parameter.

1) You can show the popup window when you hover, click or mouseout on some elements on yourpage.
For example you have:

<p><img border="0" src="images/submenu-bg.gif" width="170" height="29" id="open_popup"></p>

So, in Deluxe Tuner you should enter 'open_popup' object ID in the onMouseOver,onClick or onMouseOut fields.

Actually you can assign id to any object on your page:
add id="open_popup" for <a>, <div>, <img> ... tags.

2) You can also use deluxePopupWindow.open() function to open the popups.

More info about deluxePopupWindow.open() function you can find:
http://deluxepopupwindow.com/window-installation-info.html

function deluxePopupWindow.open("winID", "content", "header", "param", "skin", "contentType")

Use another winID (first parameter) than you have in your data file if you don't want to close 1-st popup window
or use thesame winID=win if you want to close 1-st popup.

content - will be the path to the file you want to load in your popup (files/test.html)
skin - is the name of your skin
contentType - set this parameter to iframe.

Q: The menu files need to be in EVERY directory that there is a page calling these files?


A: No you can use one folder with engine .js files.
But in your html pages you should write correctly your dmWorkPathparameter:

< script type="text/javascript">  var dmWorkPath = "./menudir/";</script>

and call dmenu.js file from the right place

<script type="text/javascript" src="./menudir/dmenu.js"> </script>


Q: I really enjoy your tools and methods to create superb menus! On your webpage http://deluxe-tabs.com under "Product Info" and the tab "Individual Item Styles", you give an example how to make a "brind to front effect". I have tested it and works nice - but: When you add a subitem, won't one of the right javascript menu image come along - either on mousover or on selected. What do I have to do to fix that?

I'm very grateful for your answer!

A: These examples were created for the

  var tabMode=0;

only (tabs without submenus).



Q: I know. I have two menus on the page and I am not using beforeItemImage orafterItemImage for the top menu in javascript (the one you referenced below), but I need it for the second menu. The parameters for that menu are in mainnav_data.js.

Even when I only call dmWorkPath and dmenu.js once, it does not work.

A: See, it is not correctly to use image-based items:

["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "0", "", "", "", "", ],

and specify beforeItemImage/afterItemImage parameters. They won't work in that case.

You can create such buttons in the following ways:
1) Use image-based menu (images with text).

Create normal and mouse-over state images (with text) for each item:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/new.gif", "mainnav_data.files/new2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/xxxxx.gif", "mainnav_data.files/xxxxx2.gif", "", "_self", "", "", "", "", "", ],


2) Use combined background for the menu in javascript items (images without text).

  var beforeItemImage = [,]; //left-side image for normal and mouse over state
  var itemBackImage = [,]; //background or image for normal and mouse over state
  var afterItemImage = [,]; //right-side image for normal and mouse over state
  var beforeItemImageW = '';
  var afterItemImageW = '';
  var beforeItemImageH = '';
  var afterItemImageH ='';

But you should create a small images in any Graph Editor, for example:
button_n_back.gif
button_n_left.gif
button_n_right.gif
button_o_back.gif
button_o_left.gif
button_o_right.gif

You cannot use these two methods together!