Recent Questions
Q: I am interested in your Deluxe Tree Menu. For testing purposes, i downloaded the trial version of your software, but realized that the Textboxes an comboboxes, as shown in the samples on your website, are not included in the demo version. As i am interested in right this feature, could you please tell me where i can find more information about how creating such input boxes in the css expanding menu, and maybe also if there is a possibility to change the menu and write the changed one into a database?
A: You are able to paste any html code within items.
For example:
var tmenuItems = [
...
["||<nobr><FORM method=GET action='http://www.google.com/custom'><input name='as_q'
value='searchthe web' size=15 style='font-size:10'> <INPUT type=hidden name=cof
value='LW:144;L:http://domain.edu/images/sulogo.gif;LH:45;AH:center;GL:0;S:
http://domain.edu;AWFID:e01cb67b8afe383e;'></form></nobr>","",
"images/icons/search.gif", "", "", "", "", "2", "", "", "",],
Try that.
Q: With menu tabs, I'm trying to dynamically set the bselectedItem parm, using php. If I set bselectedItem to anything other than 0, the submenu goes away and the main html tab javascript is not highlighted.
If I set to 0, everything works.
A: See, if you use Tab Mode
var tabMode = 1;
var bselectedItem = 0; //main items
var bselectedSmItem = -1; //submenus
So you should set:
var bselectedItem = 0; //main items (0;7;14;21;25)
var bselectedSmItem = -1; //submenus (1;2;3;4;5....)
Q: I can not figure out how you put the arrow that shows there's more information in the php drop down menu?
I tried and tried to figure it out where you add this .gif file?
A: You should set the following parameters in your data.js file:
var arrowImageMain=["deluxe-menu.files/arrowmain.gif","deluxe-menu.files/arrowmaino.gif"];
//Normal and mouseover arrow images for top-level items.
var arrowImageSub=["deluxe-menu.files/arrowsub.gif","deluxe-menu.files/arrowsubo.gif"];
// Normal and mouseover arrow images for submenu items.
You can set these parameters in Deluxe Tuner also:
Open 'Icons' section in the main window and set var arrowImageMain and var arrowImageSubparameters.
Q: I know. I have two menus on the page and I am not using beforeItemImage orafterItemImage for the top menu in javascript (the one you referenced below), but I need it for the second menu. The parameters for that menu are in mainnav_data.js.
Even when I only call dmWorkPath and dmenu.js once, it does not work.
A: See, it is not correctly to use image-based items:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "0", "", "", "", "", ],
and specify beforeItemImage/afterItemImage parameters. They won't work in that case.
You can create such buttons in the following ways:
1) Use image-based menu (images with text).
Create normal and mouse-over state images (with text) for each item:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/new.gif", "mainnav_data.files/new2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/xxxxx.gif", "mainnav_data.files/xxxxx2.gif", "", "_self", "", "", "", "", "", ],
2) Use combined background for the menu in javascript items (images without text).
var beforeItemImage = [,]; //left-side image for normal and mouse over state
var itemBackImage = [,]; //background or image for normal and mouse over state
var afterItemImage = [,]; //right-side image for normal and mouse over state
var beforeItemImageW = '';
var afterItemImageW = '';
var beforeItemImageH = '';
var afterItemImageH ='';
But you should create a small images in any Graph Editor, for example:
button_n_back.gif
button_n_left.gif
button_n_right.gif
button_o_back.gif
button_o_left.gif
button_o_right.gif
You cannot use these two methods together!