Desplegables Customizar Css by Deluxe-Menu.com
Desplegables Customizar Css

Menu Screenshots

Desplegables Customizar Css Javascript Mouse Over Examples

Features

Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed desplegables customizar css samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
Cost Effective
Javascript Drop Down Menu Transparent Desplegables Customizar Css
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Use images for backgrounds of submenus and items, icons, arrows. Using web images you can create menus completely based on graphics.
  • Design both horizontal and vertical menus and submenus with any amount of menus on a single page.
  • Place any HTML code inside the menu item - be it a flash-object, form, picture, or text. This ability lets you to build various menus of any complexity.
  • Submenus can be shown in 4 ways: - From left to right and also from left to right + upwards. - From right to left and also from right to left + upwards (e.g. for right-to-left languages).

Recent Questions

Q: I am interested in your Deluxe Tree Menu. For testing purposes, i downloaded the trial version of your software, but realized that the Textboxes an comboboxes, as shown in the samples on your website, are not included in the demo version. As i am interested in right this feature, could you please tell me where i can find more information about how creating such input boxes in the css expanding menu, and maybe also if there is a possibility to change the menu and write the changed one into a database?

A: You are able to paste any html code within items.

For example:

  var tmenuItems = [
...
   ["||<nobr><FORM method=GET action='http://www.google.com/custom'><input name='as_q'
value='searchthe web' size=15 style='font-size:10'> <INPUT type=hidden name=cof
value='LW:144;L:http://domain.edu/images/sulogo.gif;LH:45;AH:center;GL:0;S:
http://domain.edu;AWFID:e01cb67b8afe383e;'></form></nobr>","",
"images/icons/search.gif", "", "", "", "", "2", "", "", "",],

Try that.



Q: With menu tabs, I'm trying to dynamically set the bselectedItem parm, using php. If I set bselectedItem to anything other than 0, the submenu goes away and the main html tab javascript is not highlighted.
If I set to 0, everything works.


A: See, if you use Tab Mode
  var tabMode = 1;

  var bselectedItem = 0; //main items
  var bselectedSmItem = -1; //submenus

So you should set:
  var bselectedItem = 0; //main items (0;7;14;21;25)
  var bselectedSmItem = -1; //submenus (1;2;3;4;5....)


Q: I can not figure out how you put the arrow that shows there's more information in the php drop down menu?
I tried and tried to figure it out where you add this .gif file?

A: You should set the following parameters in your data.js file:

  var arrowImageMain=["deluxe-menu.files/arrowmain.gif","deluxe-menu.files/arrowmaino.gif"];
//Normal and mouseover arrow images for top-level items.

  var arrowImageSub=["deluxe-menu.files/arrowsub.gif","deluxe-menu.files/arrowsubo.gif"];
// Normal and mouseover arrow images for submenu items.

You can set these parameters in Deluxe Tuner also:

Open 'Icons' section in the main window and set   var arrowImageMain and   var arrowImageSubparameters.



Q: I know. I have two menus on the page and I am not using beforeItemImage orafterItemImage for the top menu in javascript (the one you referenced below), but I need it for the second menu. The parameters for that menu are in mainnav_data.js.

Even when I only call dmWorkPath and dmenu.js once, it does not work.

A: See, it is not correctly to use image-based items:

["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "0", "", "", "", "", ],

and specify beforeItemImage/afterItemImage parameters. They won't work in that case.

You can create such buttons in the following ways:
1) Use image-based menu (images with text).

Create normal and mouse-over state images (with text) for each item:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/new.gif", "mainnav_data.files/new2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/xxxxx.gif", "mainnav_data.files/xxxxx2.gif", "", "_self", "", "", "", "", "", ],


2) Use combined background for the menu in javascript items (images without text).

  var beforeItemImage = [,]; //left-side image for normal and mouse over state
  var itemBackImage = [,]; //background or image for normal and mouse over state
  var afterItemImage = [,]; //right-side image for normal and mouse over state
  var beforeItemImageW = '';
  var afterItemImageW = '';
  var beforeItemImageH = '';
  var afterItemImageH ='';

But you should create a small images in any Graph Editor, for example:
button_n_back.gif
button_n_left.gif
button_n_right.gif
button_o_back.gif
button_o_left.gif
button_o_right.gif

You cannot use these two methods together!