Menu Com Imagens E Rollover by Deluxe-Menu.com
Menu Com Imagens E Rollover

Menu Screenshots

Menu Com Imagens E Rollover Horizontal Html Menus

Features

Easy Setup
  • De Luxe Tuner. GUI interface to create your menu com imagens e rollover menus easily and in no time
  • Sensible menu parameters for manual editing
Unrivalled Features
  • Scrollable, dragable, floating, right-click menus
  • Keyboard navigation - press Ctrl+F2 to enter the menu
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
  • Search feature - add the search area in the menu and type symbols. The found words will be higlighted.
  • Sound support!
Mouse Over Examples Menu Com Imagens E Rollover
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Setup menu parameters manually or using De Luxe Tuner. Then add some rows of a code within html page code and your menu is ready!
  • Use special Java Script methods for: Dynamic changing of items (link, text, icons, arrows and even individual style!). Addition/removing of items or submenus. Disabling and enabling menu items. Getting the info on every submenu, menu, and items. Changing appearance of items. Other coding tricks.
  • Cross-frame mode lets you to construct full-featured dhtml menus on the pages with frames. But for all that frame set it's not necessary to insert any additional code into all the pages - just specify several extra menu parameters.
  • Ability to handle the menu from the keyboard via keystrokes.

Recent Questions

Q: I am having a problem trying to figure out how to generate a link to javascript popup window.

A: You can show the popup window when you hover, click or mouseout on some elements on yourpage.
For example you've added an image in your html page.
You should specify the ID for it, for example:

<p><img id="open_popup" border="0" src="images/submenu-bg.gif" width="170" height="29"></p>

In the Deluxe Tuner you should enter 'open_popup' object ID in the onMouseOver,onClick or onMouseOut fields.
Actually you can assign id to any object on your page manually. You should specify ID's - id="xxxx" for <a>, <div>, <img> ... tags.

Or you want to open a popup onMouseover, onClick or onMouseout on a link.

So, you should create a link (you can also use other object) on your page and set id="" for it, for example:

<a href="javascript:;" id="link">Open popup OnClick</a>
<a href="javascript:;" id="over">Open popup OnMouseover</a>
<a href="javascript:;" id="out">Open popup OnMouseOut</a>

In Deluxe Tuner you should set:
onMouseOver - over
onMouseOut - out
onClick - link

If you want to show the popup when your page loads you should leave these fields empty:
onMouseOver:"",
onMouseOut:"",
onClick:"",


Q: The xml drop down menu gets at the back of the flash..Can you tell us the problem?

A: You can try to add the following parameters for flash objects:

<PARAM NAME=wmode VALUE=opaque> and WMODE="opaque" for <EMBED>

It allows to overlap a flash movie by other layers.

For example:
<OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" WIDTH="120" HEIGHT="40">
<PARAM NAME=movie VALUE="data-samples/flash-deluxe-menu.swf">
<PARAM NAME=quality VALUE=best>
<PARAM NAME=bgcolor VALUE=#FFFFFF>
lt;param name="wmode" value="opaque">
<EMBED src="data-samples/flash-deluxe-menu.swf" quality=best wmode="opaque" bgcolor=#FFFFFF WIDTH="120" HEIGHT="40"NAME="data-samples/flash-deluxe-menu" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer">
</EMBED>
</OBJECT>

Q: Can I choose what menus will be expanded or collapsed in the tree menu javascript when the user comes to the webpage for the first time?

A: You can expand some items by default.
Add '+' sign before items text in that case:

["+Deluxe Tree: XP Style","", "deluxe-tree.files/xpicon1_s.gif", "", "", "XP Title Tip", "", "0", "", "", ],
   ["|Home","testlink.htm", "deluxe-tree.files/icon1_s.gif", "deluxe-tree.files/icon1_so.gif", "", "Home Page Tip", "", "", "", "data-new.js", ],

"Deluxe Tree: XP Style" item will be expanded by default in that case.

Use   var texpanded=1; parameter to expand all menu items by default.

Use function dtreet_ext_expandItem (itemID, expand) API function to expand the specific menu items dynamically:
http://deluxe-tree.com/functions-info.html


Q: Where do I increase the width of the javascript menu bars for each entry? Some of my links are a bit longer than the image and it's causing it to use part of another gif to cover it. Sorry not sure if I even explained that right. Let me know if this makes sense.

A: I suppose that you're using Vista style templates.

The width of vista images is 94px. If the width of your menu itemis wider than 94px you should correct the width of the images in anygraph editor, for example in Photoshop. You should set the width ofthese images 120px and set the following parameter:

  var itemStyles = [
["itemWidth=120px","itemBackColor=transparent,transparent","itemBorderWidth=0","fontStyle=bold 10pxTahoma","fontColor=#FFFFFF,#F8FF95","itemBackImage=columbine.files/btn_orange.gif,columbine.files/btn_orange2.gif"],
];

You can also try to use the following parameter to use combinedbackground for your items:

  var beforeItemImage = [,]; //left-side image for normal and mouse over state
  var itemBackImage = [,]; //background or image for normal and mouse over state
  var afterItemImage = [,]; //right-side image for normal and mouse over state
  var beforeItemImageW = '';
  var afterItemImageW = '';
  var beforeItemImageH = '';
  var afterItemImageH ='';