Recent Questions
Q: I am having a problem trying to figure out how to generate a link to javascript popup window.
A: You can show the popup window when you hover, click or mouseout on some elements on yourpage.
For example you've added an image in your html page.
You should specify the ID for it, for example:
<p><img id="open_popup" border="0" src="images/submenu-bg.gif" width="170" height="29"></p>
In the Deluxe Tuner you should enter 'open_popup' object ID in the onMouseOver,onClick or onMouseOut fields.
Actually you can assign id to any object on your page manually. You should specify ID's - id="xxxx" for <a>, <div>, <img> ... tags.
Or you want to open a popup onMouseover, onClick or onMouseout on a link.
So, you should create a link (you can also use other object) on your page and set id="" for it, for example:
<a href="javascript:;" id="link">Open popup OnClick</a>
<a href="javascript:;" id="over">Open popup OnMouseover</a>
<a href="javascript:;" id="out">Open popup OnMouseOut</a>
In Deluxe Tuner you should set:
onMouseOver - over
onMouseOut - out
onClick - link
If you want to show the popup when your page loads you should leave these fields empty:
onMouseOver:"",
onMouseOut:"",
onClick:"",
Q: The xml drop down menu gets at the back of the flash..Can you tell us the problem?
A: You can try to add the following parameters for flash objects:
<PARAM NAME=wmode VALUE=opaque> and WMODE="opaque" for <EMBED>
It allows to overlap a flash movie by other layers.
For example:
<OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" WIDTH="120" HEIGHT="40">
<PARAM NAME=movie VALUE="data-samples/flash-deluxe-menu.swf">
<PARAM NAME=quality VALUE=best>
<PARAM NAME=bgcolor VALUE=#FFFFFF>
lt;param name="wmode" value="opaque">
<EMBED src="data-samples/flash-deluxe-menu.swf" quality=best wmode="opaque" bgcolor=#FFFFFF WIDTH="120" HEIGHT="40"NAME="data-samples/flash-deluxe-menu" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer">
</EMBED>
</OBJECT>
Q: Can I choose what menus will be expanded or collapsed in the tree menu javascript when the user comes to the webpage for the first time?
A: You can expand some items by default.
Add '+' sign before items text in that case:
["+Deluxe Tree: XP Style","", "deluxe-tree.files/xpicon1_s.gif", "", "", "XP Title Tip", "", "0", "", "", ],
["|Home","testlink.htm", "deluxe-tree.files/icon1_s.gif", "deluxe-tree.files/icon1_so.gif", "", "Home Page Tip", "", "", "", "data-new.js", ],
"Deluxe Tree: XP Style" item will be expanded by default in that case.
Use var texpanded=1; parameter to expand all menu items by default.
Use function dtreet_ext_expandItem (itemID, expand) API function to expand the specific menu items dynamically:
http://deluxe-tree.com/functions-info.htmlQ: Where do I increase the width of the javascript menu bars for each entry? Some of my links are a bit longer than the image and it's causing it to use part of another gif to cover it. Sorry not sure if I even explained that right. Let me know if this makes sense.
A: I suppose that you're using Vista style templates.
The width of vista images is 94px. If the width of your menu itemis wider than 94px you should correct the width of the images in anygraph editor, for example in Photoshop. You should set the width ofthese images 120px and set the following parameter:
var itemStyles = [
["itemWidth=120px","itemBackColor=transparent,transparent","itemBorderWidth=0","fontStyle=bold 10pxTahoma","fontColor=#FFFFFF,#F8FF95","itemBackImage=columbine.files/btn_orange.gif,columbine.files/btn_orange2.gif"],
];
You can also try to use the following parameter to use combinedbackground for your items:
var beforeItemImage = [,]; //left-side image for normal and mouse over state
var itemBackImage = [,]; //background or image for normal and mouse over state
var afterItemImage = [,]; //right-side image for normal and mouse over state
var beforeItemImageW = '';
var afterItemImageW = '';
var beforeItemImageH = '';
var afterItemImageH ='';