Recent Questions
Q: I have 6 menu items that are ALL graphics...they can't just be background images because they all have graphic text, so the rollovers are unique to each menu item. I just need it to function like a typical rollover with images.
A: Yes, you can create such menu.
You should write your menu items in the following way:
["","", "images/vista1/btn_black.gif", "images/vista1/btn_black_blue.gif", , , , , , ],
["","", "images/vista1/btn_black.gif", "images/vista1/btn_black_blue.gif", , , , , , ],
Q: I'm trying to find a decent, simple, working example of a dynamically-generated DHTML Pop-up Window. Using the "Deluxe Tuner" to generate static files is unacceptable for our use. We must create pop-up menus on the fly.
I tried piecing together a working pop-up window application, but kept getting "Error! Skin Load!" and couldn't figure out what files or where to get them (or put them) for the Windows Vista Graphite skin.
A: Create a new project, choose the Windows Vista Graphite Style for it.
Save your project. Use in your html file this function to open a window for your link :
onclick="deluxePopupWindow.open('window1', 'Content1', 'Window1','width=220,height=100,resizable,scrollbars=no,middle,right,fade-effect','windowsvista_graphite')";
See additional information about these functions here:
http://deluxepopupwindow.com/window-installation-info.html
Q: I am testing your product, and I would like to know, on the menu can the Plus sign be changed to expand a menu to a pointer or bullet?
A: You can use your own icons instead of Plus sign.
You should use the following parameters:
var texpandBtn=["default.files/expandbtn2.gif","default.files/expandbtn2.gif","default.files/collapsebtn2.gif"];
var texpandBtnW=9;
var texpandBtnH=9;
Q: I have set it to:
var tlevelDX=0;
It has helped somewhat but there still is a gap between the left side and the image icon. Is there any other parameter I can alter to push it more to the left?
A: You can try also to set the following parameters:
var texpandBtn=["","",""];
var texpandBtnW=0;
var texpandBtnH=0;