Javascript Sliding Menu by Deluxe-Menu.com
Javascript Sliding Menu

Menu Screenshots

Javascript Sliding Menu Menu Drop Down Em Html

Features

Cost Effective
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
Top Navigation Bar Javascript Javascript Sliding Menu
Unrivalled Features
  • Scrollable, dragable, floating, right-click menus
  • Keyboard navigation - press Ctrl+F2 to enter the menu
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
  • Search feature - add the search area in the menu and type symbols. The found words will be higlighted.
  • Sound support!
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed javascript sliding menu samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Build right-click menus for your site. For this purpose you should appoint a peculiar method for the object you want. The current X,Y of the mouse pointer or your own ones can be used for the context menu.
  • Design menus absolutely based on CSS (Cascading Style Sheets). It is possible to apply the personal CSS styles for every elements of the menu.
  • When the submenu is bigger than the visible page area, the size of submenu will be automatically decreased. To view all the submenu items you do not need to use scrollbars or something like that - just put your mouse to the bottom of a submenu and it will be automagically scrolled! You can also define width and height for each submenu.

Recent Questions

Q: I have been working with the trial package for the last couple of days, of which I have been really impressed with. However there have been a couple of things that have frustrated me greatly...

The natural place that I first tried was replacing the "content1" line with a direct URL in the   var bmenuItems section but this made no difference at all. I am also trying to work out what each set of "" equate to as I have found a couple of pages on the Internet very similar to this but none of them have nine different sections.

["Home","content1", "", "", "", "", "1", "", "", ],

Is it possible to allow one of the tabs on this template to just open another page? I look forward to your response in regards to these questions and hope to hear from you again soon so that I can crack on with this project.


A: You can't assign links in Dhtml Tabs when you're using   var tabMode = 0;.
You can assign only the object's ID of <div> on your page.

Try to set   var tabMode = 1;
and use links for your items.


Q: Can you tell me the difference between a target and a link.

Also can you explain what self, blank, top, parent, search and custom mean in the javascript menu table please.

A: Link is the url you want to open when you click on the javascript menu table item.

Target controls where you'll open your link:
"_self" - open link in the same window
"_blank" - open link in the new window
"_parent" - will load the linked document where the inner frameset file had been
"_top" - loads the linked document in the topmost frame
custom - you should write here the name of the frame where you want to
open the linked document, for example:
"framename"
"_search" - this target causes the link to load in the browser's Search pane. (Internet Explorer 5.0 and later.)

You can find more info here:
http://www.htmlcodetutorial.com/linking/_A_TARGET.html



Q: Could it be possible to explain to me how to create cross-frame horizontal navigation bar..

A: To initialize the cross frame menu call dm_initFrame()
function instead of standard dm_init() function within data.js file:

dm_initFrame(framesetID, mainFrameInd, subFrameInd, orientation);

framesetID - id attribute of the frameset;
mainFrameInd - index of the main frame (where the top-menu is placed), >=0;
subFrameInd - index of the subframe (where the submenus will be shown), >=0;
orientation - frame orientaion: 0 - top-to-bottom, 1 - left-to-right; 2 - bottom-to-top; 3 - right-to-left.

So you should create your menu in Deluxe Tuner, save it.
Create html file with your frame set.
Set ID for the first frameset:
<FRAMESET id=frmSet rows=220,*>
<FRAME id=frame1 src="Deluxe Menu Samples_files/cross-frame-horizontal-1.htm"> //menu frame
<FRAME id=frame2 name=frame2 src="Deluxe Menu Samples_files/testlink.htm"> //content frame
</FRAMESET>

Then you should open your data file in any text editor and changedm_init();
for example to dm_initFrame("frmSet", 0, 1, 0);

You'll find more info here:
http://deluxe-menu.com/cross-frame-mode-sample.html

Q:  1) is it possible to have multiple(different) images, popup menus?

 2) Can it Automatically popup instead of Left click?
 Would you show me How?

  3) What is: menuInd - index of the javascript menu script on a page, >= 0 ?
 Could you give more explanation?

A: >  1) is it possible to have multiple(different) images, popup menus?
Yes, you can use any number of popup menus on your page.

>  2) Can it Automatically popup instead of Left click?
>  Would you show me How?
You can use onMouseOver event instead of onClick or onContextMenu events in that case.

> 3) What is: menuInd - index of the javascript menu script on a page, >= 0 ?
Each menu has ID. The ID's number starts with 0.

So, when you have several data files on your page you have such ID's:

<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script> // ID - 0 //standard menu (doesn't use popup feature)

<script type="text/javascript" language="JavaScript1.2" src="source_pop.js"></script> // ID - 1

<script type="text/javascript" language="JavaScript1.2" src="source_pop1.js"></script> // ID - 2

<script type="text/javascript" language="JavaScript1.2" src="source_pop2.js"></script> // ID - 3

<script type="text/javascript" language="JavaScript1.2" src="source_pop3.js"></script> // ID - 4

and so on.

If you want to have different Popup menus (there color, item, text,font and so on) you should create different .js files with yourparameters. And call them from your page, for example:

<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script>

<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop1.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop2.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop3.js" type=text/javascript></SCRIPT>

If you have different item text only you can use one
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
file. But you should delete the following code:

  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();

and move it to the html page:

<body>
...
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<script type="text/javascript"> //first popup menu ID - 1
  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //second popup menu ID - 2
  var menuItems = [

["Text","testlink.htm"],
["Text1","testlink.htm"],
["Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //third popup menu ID - 3
  var menuItems = [

["New_Text","testlink.htm"],
["New_Text1","testlink.htm"],
["New_Text2","testlink.htm"],
];

dm_init();
</SCRIPT>

<script type="text/javascript"> //fourth popup menu ID - 4
  var menuItems = [

["New","testlink.htm"],
["New","testlink.htm"],
["New","testlink.htm"],
];

dm_init();
</SCRIPT>

<img src="testimage.gif" width=200 onClick="return dm_popup(1, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(2, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(3, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(4, 1000, event);" style="cursor: hand;">

</body>