Comicpress Custom Menu by Deluxe-Menu.com
Comicpress Custom Menu

Menu Screenshots

Comicpress Custom Menu Menus Desplegables Javascript

Features

Cost Effective
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
Fade In Pop Up Comicpress Custom Menu
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Easy Setup
  • De Luxe Tuner. GUI interface to create your comicpress custom menu menus easily and in no time
  • Sensible menu parameters for manual editing
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Use a mouse to move a menu as a usual window. Also you can create the menu where each submenu can be "separated" from the menu (MS Office toolbar-like mode).
  • When the page is scrolled the menu remains visible. The menu can "float" along one or two coordinate axes.
  • There can be multilevel menus - create as many rows of the menu as necessary. Any submenu in its turn can include different number of columns.

Recent Questions

Q: I want tree view menu to be in expande state mode, how can I do this? Also, same goes for all the other menus depending which link I click.

A: You can try to to call the following function/functions to expand/highlight items, for example:

<script>
dtreet_ext_expandItem (dtreet_ext_getItemIDByIndex (0, 0), 1);
dtreet_ext_setPressedItem (0, dtreet_ext_getItemIDByIndex (0, 1));
</script>

See more info about API functions here:
http://www.deluxe-tree.com/functions-info.html

Example:
Unfortunately there is no such option. But you can use html code inside item's text, forexample:

["Purchase   <img src='default.files/icon1.gif'>","http://deluxe-menu.com/order-purchase.html", "", "", "", "_blank", "", "", "", "", "", ],



Q: I am trying to create a tab menu and I have some questions. I want a tab menu that has four tabs. Each tab is a different image, the normal and hover state uses the same image and the selected state uses a different image. This will be applied to all four tabs. All the tabs will not have any text on them because the image will already have text on it. This tab menu will not have a submenu but will use <div id> tags to populate information when a certain javascript menu master tab is selected.

I am having difficulty trying to create this type of tab menu to work with the Deluxe Tuner. Each time I try to make an image as a tab that image is applied to all javascript menu master tabs which I do not want. I want each tab to have a different image.

Please advice how I can do this.

A: If you want to use different images you should use Individual ItemStyles and assign them for your tabs.

  var bstyles = [
["bitemBackImage=deluxe-tabs.files/style04_n_back.gif,deluxe-tabs.files/style04_s_back.gif, deluxe-tabs.files/style04_s_back.gif","bbeforeItemImage=deluxe-tabs.files/style04_n_left.gif, deluxe-tabs.files/style04_s_left.gif,deluxe-tabs.files/style04_s_left.gif", "bafterItemImage=deluxe-tabs.files/style04_n_right.gif, deluxe-tabs.files/style04_s_right.gif,deluxe-tabs.files/style04_s_right.gif"],

["bitemBackImage=deluxe-tabs.files/style04_2_n_back.gif,deluxe-tabs.files/style04_2_s_back.gif, deluxe-tabs.files/style04_2_s_back.gif","bbeforeItemImage=deluxe-tabs.files/style04_2_n_left.gif, deluxe-tabs.files/style04_2_s_left.gif,deluxe-tabs.files/style04_2_s_left.gif", "bafterItemImage=deluxe-tabs.files/style04_2_n_right.gif, deluxe-tabs.files/style04_2_s_right.gif,deluxe-tabs.files/style04_2_s_right.gif"],

["bitemBackImage=deluxe-tabs.files/style04_3_n_back.gif,deluxe-tabs.files/style04_3_s_back.gif, deluxe-tabs.files/style04_3_s_back.gif","bbeforeItemImage=deluxe-tabs.files/style04_3_n_left.gif, deluxe-tabs.files/style04_3_s_left.gif,deluxe-tabs.files/style04_3_s_left.gif", "bafterItemImage=deluxe-tabs.files/style04_3_n_right.gif, deluxe-tabs.files/style04_3_s_right.gif,deluxe-tabs.files/style04_3_s_right.gif"],
];

  var bmenuItems = [

["Item 1","", "", "", "", "", "0", "", "", ], //style1
["Item 2","", "", "", "", "", "1", "", "", ], //style2
["Item 3","", "", "", "", "", "2", "", "", ], //style3
];



Q: Is the menu floatable?
I try the setting "float" but no change


A: You can't see floatable or movable effect in Deluxe Tuner preview.
But when your install your menu into the .html page it'll work fine.

Notice, when you use floatable menu you can't use relative menu position.
So, if you use

  var absolutePos = 0;

and to center the menu you use <p> or <div> with the center alignment your menu won't float.
To center your floatable menu you should set absolute coordinates.