Recent Questions
Q: Ever since I installed the menu on our website the homepage loadsslowly.
The menu loads, but then the rest of the page takes about 20 seconds toload. Have you seen this problem before.
It does not happen every time and noton every machine.
A: We've tested your website on the many machines and it loads very quickly, I cannot notice any delays.
Please, try to move the reference to dmenu.js after tag:
<body onload="...">
...
<!-- Deluxe Menu -->
<noscript><a href="http://deluxe-menu.com">Javascript Menu by Deluxe-Menu.com</a></noscript>
<script type="text/javascript"> var dmWorkPath = "";</script>
<script type="text/javascript" src="dmenu.js"></script>
<!-- (c) 2006, http://deluxe-menu.com -->
</span>
Q: I have menus generated by you deluxe menu package . They look fine on all my computer but look bad on my friends computer.
Can this be fixed?
A: Thanks for your interest in our products.
Try to specify all units in "px", for example:
var menuHeight="22px";
Try to set exact width for menu item
var menuWidth="736px";
Try also not to set
var smWidth="0";
var smHeight="0";
Please, see the attached data file.
You can use additional parameters to make menu paths absolute:
var pathPrefix_img = "http://domain.com/images/";
var pathPrefix_link = "http://domain.com/pages/";
These parameters allow to make images and links paths absolute.
For example:
var pathPrefix_img = "http://domain.com/images/";
var pathPrefix_link = "http://domain.com/pages/";
var menuItems = [
["text", "index.html", "icon1.gif", "icon2.gif"],
];
So, link path will be look so:
http://domain.com/pages/index.html
Images paths will be look so:
http://domain.com/images/icon1.gif
http://domain.com/images/icon2.gif
Please, try to use these parameters.
Q: I have been mostly creating my menus by starting with a template file that has the features I need, and then modifying that file by hand (as opposed to using the Tuner program). In this case I am using data-vista-01.js.
When I load my html file that has references to the necessary resources (e.g. .js, gif, etc) in a directory that has the Images folder and Menu folder copied directly from the installed Deluxe Menu program directories, I get what I want.
This is perfect. But I think to myself, surely I don't need all the .js files from the Menu directory, nor do I need all the .gif files from the Images directory, so I started deleting those files one at a time, until I got to the point where Images contained only the Vista1 folder + the empty.gif file, and the Menu folder contained only dmenu.js. My menu now not working.
I'm guessing that some graphic files need to draw the top-level menu bar are missing. But which ones?
So my question is, what files do I really need? Is this something the documentation describes, and if so where?
I hope I don't have to include the full contents of the Menu and Images folder, as they are quite large.
A: Unfortunately, you should add all need images manually.
We'll try to correct it soon.
You can open your data.js file and see what images you're using in themenu and copy tese images into your folder.
You should also change the following parameter:
var pathPrefix_img="";
There is no need to use all engine files for the menu.
Description of files you can find here:
http://deluxe-menu.com/description-of-files-info.html
Q: I activated option "state saving" but I think there's a problem;
when I open the website and click on an item of the menu, the pressed item becomes red
(up to now it's ok), but if I have topress F5 on the keyboard or press on the refresh button
to refresh the web page, the pressed item loses its color red.
I'd like the pressed item in the dhtml expand menu to maintain its color after the refresh command.
How can I solve this problem?
A: Tree Menu doesn't save a presseditem as it saves a tree state.
It works within 1 page only and if youreload the page you should set a pressed item using Javascript API:
function apyt_ext_setPressedItem(menuInd, itemID)
<script type="text/javascript">
var i = 4 //index of the selected item
onload=setPressed;
function setPressed()
{
dtreet_ext_setPressedItem(0,dtreet_ext_getItemIDByIndex(0, i));
}
</script>