Sample Spry Menu Bar Websites by Deluxe-Menu.com
Sample Spry Menu Bar Websites

Menu Screenshots

Sample Spry Menu Bar Websites Crear Menus Web

Features

Cost Effective
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Mouse Over Vertical Drop Down Menus Sample Spry Menu Bar Websites
Easy Setup
  • De Luxe Tuner. GUI interface to create your sample spry menu bar websites menus easily and in no time
  • Sensible menu parameters for manual editing
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed sample spry menu bar websites samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Apply any font of any color, size and font decoration you need. Use any available type, color and thickness of a menu's frame. Choose any color for submenus and items backgrounds.
  • Set the size of the menu in percent, pixels, or other units. This menu may have a relative (it can be inserted into the table, for example) or absolute position .
  • Specify various values for spacing and padding for the whole menu and for each separate submenu.
  • You can specify a time for delays in showing or hiding of a submenu. Use special prefixes for image paths and links to make paths absolute.
  • Create separators using your own pictures, size and alignment.

Recent Questions

Q: Hi, how to change font/size of the main java script pull down menu?
I see the option only for the sub menus.

A: I suppose that you're using Vista style template.

You should change font for the top items in Individual styles.Try that.



Q: I am evaluating your Deluxe Tuner / Tab program and was wondering how to add content below the tabs, like you have on your site.

You have the tabs, then a content area below each tab. How is this done with your product.


A: You should use ID attribute of object to show in the second parameterof bmenuItems. You set it in the "Item Parameters" window ("Link"parameter).

You should also set:
  var tabMode = 0;

So, you'll have, for example, the following bmenuItems:
["tab text","div1", ...],
["tab text","div2", ...], Here "div1" and "div2" is IDs of objects within your html page, for example:
<div id="div1">text 1</div>
<div id="div2">text 2</div>

You can also see examples, which you can find in the trial package.


Q: For the dhtml tree that I purchased, can I choose what menus will be expanded or collapsed when the user first comes to the webpage forthe first time?

A: You can expand some items by default.
Add '+' sign before items text in that case:

["+Deluxe Tree: XP Style","", "deluxe-tree.files/xpicon1_s.gif", "", "", "XP Title Tip", "", "0", "", "", ],
 ["|Home","testlink.htm", "deluxe-tree.files/icon1_s.gif", "deluxe-tree.files/icon1_so.gif", "", "Home Page Tip", "", "", "", "data-new.js", ],

"Deluxe Tree: XP Style" item will be expanded by default in that case.

Use   var texpanded=1; parameter to expand all menu items by default.

Use function dtreet_ext_expandItem (itemID, expand) API function to expand the specificmenu items dynamically:
http://deluxe-tree.com/functions-info.html


Q: There seems to be a small checkered rectangle at the top of button menu that I would like to see disappear.


A: See, you have

  var tmoveable = 1;
  var tmoveImage = "DeluxeMenu/deluxe-tree/img/movepic.gif";
  var tmoveImageHeight = 12;

If you want your menu to stay movable you should set the followingparameters to delete rectangle at the top.

  var tmoveImage = "";
  var tmoveImageHeight = 0;