Recent Questions
Q: I have an image map of a graphic and I need to call my side navigation bar from an OnMouseOver in the image map…
A: You can try to use Popup Menu, see more info:
http://deluxe-menu.com/popup-mode-sample.html
See how you should call pop up menu
<img src="data-samples/images/popup_pic.gif" width=180 height=119 onmouseover="return dm_popup(0, 2000, event);" onClick="return dm_popup(1, 2000, event);" style="cursor: pointer;">
You can create your menu using Deluxe Tuner application.
Q: The menus I am trying to change, it seems as though thetransparency is too light.
Where in the drop down menu asp do you reduce some of the transparency?
A: Use the following parameter:
var transparency="100";Q: What is the difference between itemStyles and menuStyles for the down javascript menu?
A: See you should assign the menuStyles to the whole submenu (the first item in the submenu).
itemStyles you should assign for each item individually.
See more info here:
http://deluxe-menu.com/individual-item-styles-info.html
http://deluxe-menu.com/individual-submenu-styles-info.html
Q: My office-colleague gilles petremand just bought your "deluxe menu" and all-in-all it looks great!!!!
What we don't manage to do is to create a moving java menu sample based on.
Is this only possible with the "ms office toolbar-like mode" 'coz we'd like to use the image based menue template and change it to a moving one - POSSIBLE?!?
A: To create a movable or floatable menu you should set severalparameters in your data file only.
See more info here:
http://deluxe-menu.com/movable-menu-sample.html
To create movable menu you should set the following parameters:
//--- Movable Menu
var movable=1;
var moveWidth=12;
var moveHeight=20;
var moveColor="#AA0000";
var moveImage="movepic2x20.gif";
var moveCursor="move";
var smMovable=1;
var closeBtnW=13;
var closeBtnH=16;
var closeBtn="closebtn.gif";
http://deluxe-menu.com/floatable-menu-sample.html
To create floatable menu you should set the following parameters:
//--- Floatable Menu
var floatable=1;
var floatIterations=6;
var floatableX=1;
var floatableY=1;