Recent Questions
Q: I am trying to create a tab menu and I have some questions.
I want each tab in a hover tab menu has a different image,
the normal and hover state uses the same image and the selected state uses a different image.
A: If you want to use different images you should use Individual Item Styles and assign them for your tabs.
var bstyles = [
["bitemBackImage=deluxe-tabs.files/style04_n_back.gif,deluxe-tabs.files/style04_s_back.gif,deluxe-tabs.files/style04_s_back.gif",
"bbeforeItemImage=deluxe-tabs.files/style04_n_left.gif,deluxe-tabs.files/style04_s_left.gif,deluxe-tabs.files/style04_s_left.gif",
"bafterItemImage=deluxe-tabs.files/style04_n_right.gif,deluxe-tabs.files/style04_s_right.gif,deluxe-tabs.files/style04_s_right.gif"],
["bitemBackImage=deluxe-tabs.files/style04_2_n_back.gif,deluxe-tabs.files/style04_2_s_back.gif,deluxe-tabs.files/style04_2_s_back.gif",
"bbeforeItemImage=deluxe-tabs.files/style04_2_n_left.gif,deluxe-tabs.files/style04_2_s_left.gif,deluxe-tabs.files/style04_2_s_left.gif",
"bafterItemImage=deluxe-tabs.files/style04_2_n_right.gif,deluxe-tabs.files/style04_2_s_right.gif,deluxe-tabs.files/style04_2_s_right.gif"],
["bitemBackImage=deluxe-tabs.files/style04_3_n_back.gif,deluxe-tabs.files/style04_3_s_back.gif,deluxe-tabs.files/style04_3_s_back.gif",
"bbeforeItemImage=deluxe-tabs.files/style04_3_n_left.gif,deluxe-tabs.files/style04_3_s_left.gif,deluxe-tabs.files/style04_3_s_left.gif",
"bafterItemImage=deluxe-tabs.files/style04_3_n_right.gif,deluxe-tabs.files/style04_3_s_right.gif,deluxe-tabs.files/style04_3_s_right.gif"],
];
var bmenuItems = [
["Item 1","", "", "", "", "", "0", "", "", ], //style1
["Item 2","", "", "", "", "", "1", "", "", ], //style2
["Item 3","", "", "", "", "", "2", "", "", ], //style3
];
Q: I have been mostly creating my menus by starting with a template file that has the features I need, and then modifying that file by hand (as opposed to using the Tuner program). In this case I am using data-vista-01.js.
When I load my html file that has references to the necessary resources (e.g. .js, gif, etc) in a directory that has the Images folder and Menu folder copied directly from the installed Deluxe Menu program directories, I get what I want.
This is perfect. But I think to myself, surely I don't need all the .js files from the Menu directory, nor do I need all the .gif files from the Images directory, so I started deleting those files one at a time, until I got to the point where Images contained only the Vista1 folder + the empty.gif file, and the Menu folder contained only dmenu.js. My menu now not working.
I'm guessing that some graphic files need to draw the top-level menu bar are missing. But which ones?
So my question is, what files do I really need? Is this something the documentation describes, and if so where?
I hope I don't have to include the full contents of the Menu and Images folder, as they are quite large.
A: Unfortunately, you should add all need images manually.
We'll try to correct it soon.
You can open your data.js file and see what images you're using in themenu and copy tese images into your folder.
You should also change the following parameter:
var pathPrefix_img="";
There is no need to use all engine files for the menu.
Description of files you can find here:
http://deluxe-menu.com/description-of-files-info.html
Q: There is "Incorrect Copyright" message on our website in IE7. Please, help!
A: Now on your website you're using Deluxe Menu v1.14.
You see "Incorrect Copyright" message because you're using old version of Deluxe Menu. We've fixed this bug in the new version - v2.0.
How to upgrade to v2.00
---------------------------------------------------------------
You can download the licensed engine .js files from the same link in your license message.
Deluxe Menu v2.00 has new parameters and features.
To upgrade to v2.00 you should do the following.
Step 1.
1.1 For Windows users
a. Run Deluxe Tuner v2.0
(can be found in the trial menu package v2.0
http://deluxe-menu.com/deluxe-menu.zip).
b. Open menu data file (.js file where menu parameters are placed):
select File/Open…
c. Save the file: select File/Save, then click "No" button when the dialog box appears.
1.2 For other OS users
a. Open menu data file (.js file where menu parameters are placed) in a text editor.
b. Make sure that the following variables exist in the data file:
var keystrokes = 0;
var dm_focus = 1;
var dm_actKey = 113;
var dynamic = 0;
var smHideOnClick = 1;
var itemAlignTop = 'left';
var smSmartScroll = 1;
var dmAJAX = 0;
var dmAJAXCount = 30;
var dmRTL = 0;
var dmObjectsCheck = 0;
var menuBackRepeat = "repeat";
var menuHeight = "";
var transDuration2 = 200;
If one of the variables doesn't exist - add it at the beginning of the file.
c. Save the file.
Step 2. Now open HTML-page that contains Deluxe Menu.
Step 3. Replace existent <noscript></noscript> tags of the menu by the following code:
<noscript><a href="http://deluxe-menu.com">Javascript Menu by Deluxe-Menu.com</a></noscript>
Step 4. Save HTML-page.
Step 5. New engine v2.00 has 7 .js files.
They are:
- dmenu.js
- dmenu4.js
- dmenu_add.js
- dmenu_dyn.js
- dmenu_key.js
- dmenu_cf.js (new v2.00)
- dmenu_popup.js (new v2.00)
Replace all old .js files by the files from v2.00.
Try that.
Q: I just need to know if there is a way of establishing the width at "runtime" in the javascript dynamic menu so that my frame in my frameset can be widened accordingly.
A: There are no special parameters for menu dimensions.
But you can use submenu IDs. For example, top-menu has ID"dmXXXm0"
Where XXX - menu index. So, first menu on the page has ID "dm0m0".
So, you can determine menu dimensions so:
document.getElementById('dm0m0').offsetWidth
document.getElementById('dm0m0').offsetHeight
You can also use Javascript API functions to take submenu IDs.