Recent Questions
Q: Is there a way to highlight the selected item in the dhtml treemenu of the current page when the link target is _self?
Or pass in the selected item to the new page?
A: You can set a pressed item using Javascript API:
function dtreet_ext_setPressedItem (menuInd, itemID)
Please, see here:
http://deluxe-tree.com/functions-info.html
You can also set
var tsaveState = 1;
More info you can find
http://deluxe-tree.com/data-samples/tree-menuxp-save-state.htm
To expand specific items you should use API function
function dtreet_ext_expandItem (itemID, expand)Q: I am testing your image based vertical menu. I am happy with it and about to buy the muti-site license if you can help me with one problem.
The menu looks different in IE compared to Firefox. In IE it is much smaller.
A: Try to specify units in "px":
var itemPadding="3px";
var itemStyles = [
["itemWidth=150px"],
]
var menuStyles = [
["smHeight=200px"],
];
Try that.
Q: We create the menu code via ASP, and we need to have 2 menus on one page. Normally you do this by having 2 java scripts includes.
However it looks like the bottom menu activates the first menu?
A: Now you have two entries of dmenu.js file on your site in the tag.
You must have only one entry of dmenu.js file.
You should write so:
...
<head>
<!-- Deluxe Menu -->
<noscript><a href="http://deluxe-menu.com">Javascript Menu by Deluxe-Menu.com</a></noscript>
<script type="text/javascript"> var dmWorkPath = "menu2.files/";</script>
<script type="text/javascript" src="menu2.files/dmenu.js"></script>
<!-- (c) 2006, by Deluxe-Menu.com -->
</head>
Please, delete the same code from the tag.
Q: Still having trouble with placing the javascript window menu on a fixed position on firefox. So far its only at my testpage. The "Trial Version"-Button however stays at the correct place while the javascript window menu itself moves down if you scroll down... I hope that is fixed in the full version??
A: Now you're using floating feature for the javascript window menu:
//--- Floatable Menu
var floatable=1;
var floatIterations=3;
var floatableX=1;
var floatableY=1;
var floatableDX=15;
var floatableDY=15;
If you don't want to use it you should set:
var floatable=0;