Recent Questions
Q: I need a way to change tabs with buttons AFTER THE PAGE IS RENDERED. This means bselecteditem is useless to me at this point.
I want to have a button called NEXT on TAB 1, and when you press that button, it switches you to TAB 2. Likewise on TAB 2 I want to have a button called NEXT that when pressed will switch you to TAB 3.
I don't want to have to post back to the server to make this work, I want a way of Javascript to change the tab indexes.
How can I do this?
A: Try to use the following function:
LTb0(menuN,itemN);
menuN - menu ID, starts with 0
itemN - item ID, starts with 0
Q: I have included your menu in my latest site.
My problem is that the menu javascripts, as opposed to being in a fixed position as stated in the .js file floats up and down with the page... How do I fix this..
A: You should set the following parameter to disable the floating feature:
var floatable=0;
Q: I know. I have two menus on the page and I am not using beforeItemImage orafterItemImage for the top menu in javascript (the one you referenced below), but I need it for the second menu. The parameters for that menu are in mainnav_data.js.
Even when I only call dmWorkPath and dmenu.js once, it does not work.
A: See, it is not correctly to use image-based items:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "0", "", "", "", "", ],
and specify beforeItemImage/afterItemImage parameters. They won't work in that case.
You can create such buttons in the following ways:
1) Use image-based menu (images with text).
Create normal and mouse-over state images (with text) for each item:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/new.gif", "mainnav_data.files/new2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/xxxxx.gif", "mainnav_data.files/xxxxx2.gif", "", "_self", "", "", "", "", "", ],
2) Use combined background for the menu in javascript items (images without text).
var beforeItemImage = [,]; //left-side image for normal and mouse over state
var itemBackImage = [,]; //background or image for normal and mouse over state
var afterItemImage = [,]; //right-side image for normal and mouse over state
var beforeItemImageW = '';
var afterItemImageW = '';
var beforeItemImageH = '';
var afterItemImageH ='';
But you should create a small images in any Graph Editor, for example:
button_n_back.gif
button_n_left.gif
button_n_right.gif
button_o_back.gif
button_o_left.gif
button_o_right.gif
You cannot use these two methods together!
Q: I have another question concerning pop-up windows. If I do the following:
1) Use the Deluxe Tuner to create a pop-up window.
2) Change the location of the gif, css, and js files from all of them being within "deluxe-popup-window.files" to the files being in separate directories and
3) Update the "deluxe-popup-window.js" file and the "jaw_skin_windowsvista_graphite.css" file so that they contain the new directory locations
Will the html window function properly? Thanks for the help.
A: If you change all paths in jaw_skin_windowsvista_graphite.css and deluxe-popup-window.jsfiles correctly your popup window should work fine.