Recent Questions
Q: I updated the files you talked about. I can see the javascript cascading menu on most computers, but not all. I am sorry to ask the same question over but my problem is persisting with some computers.
A: It is not correctly to add # symbol before the top item. This itemwill be hidden.
You can find more info here:
http://deluxe-tree.com/menu-items-info.html
Now you have:
["#FCLWD-SFCSD Home","http://www.fclwd.com/", "", "", "", "", "", "0", "0", ],
You should write:
["FCLWD-SFCSD Home","http://www.fclwd.com/", "", "", "", "", "", "0", "0", ],
Q: I can't figure out how to get menu items to swap images to use like a traditional image rollover. In the Dhtml menu, I can change the style background without needing images, or I can use generic images as a background, but I have situations where I need to use unique images for each state of a button.
These unique image buttons contain text and graphics, and there are different images for different states: normal, mouse over, mouse down.
A: The menu has only two states normal and mouseover.
You should use Individual Item Styles.
Please, see the example of Deluxe Menu here:
http://deluxe-menu.com/data-templates/vista-style-02-template-sample.html
You should use "itemBackImage" parameter.
var itemStyles = [
["itemWidth=92px","itemBorderWidth=0","fontStyle=normal 11px Tahoma","fontColor=#FFFFFF,#FFFFFF","itemBackImage=btn_greenblack.gif,btn_green.gif"],
];
Q: Where can I change the state of Vista1 buttons?
A: If you want to have 1 state button, please, go to "Edit IndividualStyle"/Item Styles. Click on the style "Top Item" and in bothitemBackImage fields you should write btn_black.gif.
So in your data file you will have such code:
var itemStyles = [
["itemWidth=92px","itemBackColor=transparent,transparent", "fontStyle=normal 11px Tahoma","fontColor=#FFFFFF,#FFFFFF", "itemBackImage=btn_black.gif,btn_black.gif"],
];
Q: Is there any way to prevent the scrollbar from appearing in the dhtml menu samples.
A: You should set the following parameter:
var smSmartScroll=1;