Menu Flotante Indexhibit by Deluxe-Menu.com
Menu Flotante Indexhibit

Menu Screenshots

Menu Flotante Indexhibit Rollover Dropdown

Features

Easy Setup
  • De Luxe Tuner. GUI interface to create your menu flotante indexhibit menus easily and in no time
  • Sensible menu parameters for manual editing
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant
Javascript Expanding Menu Generator Menu Flotante Indexhibit
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed menu flotante indexhibit samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Submenus drop down over all the objects of the page (select, flash, object, embed, applet). If for some reasons a submenu can't drop down over an object, the latter will be hidden for a time when the submenu is shown.
  • These effects will make your menu more attractive and stylish. You can cast a shadow on the menu and submenus, set transparency. Among available transitional effects there are such as fade, mosaic, random dissolve, slide out and many others.
  • Create individual styles and assign them to any submenu and item. Use individual styles to achieve stunning effects!

Recent Questions

Q: When we use dhtml menus on our pages it appears behind Flash objects.

A: You should add "opaque" parameter for <object> and <embed> tags.

See, how you should install flash on your pages.

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" height="150" width="732" name="if-header">
<param name="movie" value="images/flash/if-header.swf">
<param name="quality" value="best">
<param name="play" value="true">
<param name="wmode" value="opaque">
<embed height="150" name="if-header" pluginspage="http://www.macromedia.com/go/getflashplayer" src="images/flash/if-header.swf"
type="application/x-shockwave-flash" width="732" quality="best" wmode="opaque" play="true">
</object>




Q: I created a custom error page for a site, but the menu would not display.

I found that this was due to the erroneous "current directory" in the bad link test, for a non-existent directory.

which is: level2/level3/

I changed the script code from:
<script type="text/javascript">  var dmWorkPath = "DMworkfiles/";</script>
<script type="text/javascript" src="DMworkfiles/dmenu.js"></script>

to:

<script type="text/javascript">  var dmWorkPath = "DMworkfiles/";</script>
<script type="text/javascript" src="/DMworkfiles/dmenu.js"></script>

adding the "/" before "DMworkfiles/dmenu.js" source reference allowed the .js file to be found in the root directory and the menu would display.

The problem is that the little menu "expansion" arrow .gif cannot be found in the "current working directory" of level2/level3/. just little "blanks" show.

I tried changing:
  var dmWorkPath = "DMworkfiles/";

to:
  var dmWorkPath = "/DMworkfiles/";

but that did not enable the display of the arrows.

I also had to prefix all of the links in the menu with a "/" to indicate the root directory because of the "current directory" for the bad page.

I hope I have explained the problem sufficiently.
What am I doing wrong or missing here?


A: You can use additional parameters to make menu paths absolute:

  var pathPrefix_img = "http://domain.com/images/";
  var pathPrefix_link = "http://domain.com/pages/";

These parameters allow to make images and links paths absolute.
For example:

  var pathPrefix_img = "http://domain.com/images/";
  var pathPrefix_link = "http://domain.com/pages/";

  var menuItems = [
["text", "index.html", "icon1.gif", "icon2.gif"],
];

So, link path will be look so:
http://domain.com/pages/index.html

Images paths will be look so:
http://domain.com/images/icon1.gif
http://domain.com/images/icon2.gif

Please, try to use these parameters


Q: Can I change the style of javascript tree menu on the fly when I click the style menu items of the tree I made?


A: Theoretically you can do it.

Try to use
function dtreet_ext_userClick(itemID)
{
// Your Javascript code here
return true;
}

function and call

function dtreet_ext_changeItem (menuInd, itemID, itemParams)
function in it.

You should create Individual item style for this item and and assignthis style when you click on the item


Q: Couple last questions. I have 25 icons (images) on one page. Each image needs it's own popup menu. Obviously I now have the first one working. How and where do I define IDs number 2-24 ? Does each icon need it's own "source_" file?

Also, where is it defined that the popup menu is ID 1 ?


A: > Also, where is it defined that the popup menu is ID 1 ?
Each menu has ID. The ID's number starts with 0.

So, when you have several data files on your page you have such ID's:

<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script> // ID - 0

<script type="text/javascript" language="JavaScript1.2" src="source_pop.js"></script> // ID - 1

<script type="text/javascript" language="JavaScript1.2" src="source_pop1.js"></script> // ID - 2

<script type="text/javascript" language="JavaScript1.2" src="source_pop2.js"></script> // ID - 3

<script type="text/javascript" language="JavaScript1.2" src="source_pop3.js"></script> // ID - 4

and so on.

> I have 25 icons (images) on one page. Each image needs it's own popup menu.
If you want to have different Popup menus (there color, item, text,font and so on) you should create 25 different .js files with yourparameters. And call them from your page, for example:

<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop1.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop2.js" type=text/javascript></SCRIPT>
...
<SCRIPT language=JavaScript1.2 src="source_pop24.js" type=text/javascript></SCRIPT>

If you have different item text only you can use one
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
file. But you should delete the following code:

  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();

and move it to the html page:

<body>
...
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<script type="text/javascript"> //first popup menu ID - 1
  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //second popup menu ID - 2
  var menuItems = [

["Text","testlink.htm"],
["Text1","testlink.htm"],
["Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //third popup menu ID - 3
  var menuItems = [

["New_Text","testlink.htm"],
["New_Text1","testlink.htm"],
["New_Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
...
<script type="text/javascript"> //twenty fourth popup menu ID - 3
  var menuItems = [

["New","testlink.htm"],
["New","testlink.htm"],
["New","testlink.htm"],
];

dm_init();
</SCRIPT>

<img src="testimage.gif" width=200 onClick="return dm_popup(1, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(2, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(3, 1000, event);" style="cursor: hand;">
...
<img src="testimage.gif" width=200 onClick="return dm_popup(24, 1000, event);" style="cursor: hand;">
...
</body>