Recent Questions
Q: I have been mostly creating my menus by starting with a template file that has the features I need, and then modifying that file by hand (as opposed to using the Tuner program). In this case I am using data-vista-01.js.
When I load my html file that has references to the necessary resources (e.g. .js, gif, etc) in a directory that has the Images folder and Menu folder copied directly from the installed Deluxe Menu program directories, I get what I want.
This is perfect. But I think to myself, surely I don't need all the .js files from the Menu directory, nor do I need all the .gif files from the Images directory, so I started deleting those files one at a time, until I got to the point where Images contained only the Vista1 folder + the empty.gif file, and the Menu folder contained only dmenu.js. My menu now not working.
I'm guessing that some graphic files need to draw the top-level menu bar are missing. But which ones?
So my question is, what files do I really need? Is this something the documentation describes, and if so where?
I hope I don't have to include the full contents of the Menu and Images folder, as they are quite large.
A: Unfortunately, you should add all need images manually.
We'll try to correct it soon.
You can open your data.js file and see what images you're using in themenu and copy tese images into your folder.
You should also change the following parameter:
var pathPrefix_img="";
There is no need to use all engine files for the menu.
Description of files you can find here:
http://deluxe-menu.com/description-of-files-info.html
Q: How do I go about using the menu javascripts feature and javascript popup on the same HTML page? I'm getting a Java Error.
A: 1) Notice that you should call dmWorkPath parameter and dmenu.js file only once on yourhtml page.
2) When you have several menus on the same page they have different menuInd (0,1,2,3...)
For example you have:
<script type="text/javascript" src="data.js"></script> //standard menu menuInd=0
...
<script type="text/javascript" src="popup-data.js"></script> //popup menu menuInd=1
You should call your popup in the following way:
<img src="mypic.gif" onClick="return dm_popup(1, 1000, event);">
or
<script type="text/javascript" src="popup-data.js"> </script> //popup menu menuInd=0
...
<script type="text/javascript" src="data.js"></script> //standard menu menuInd=1
You should call your popup in the following way:
<img src="mypic.gif" onClick="return dm_popup(0, 1000, event);">
Q: How can I make items appear much more quickly in the drop down menu samples?
They appear but only after mouseing-over the menu and waiting for approximately one second.
A: Try to adjust the following parameters:
var dm_writeAll=0;
var smShowPause=100;
var smHidePause=1000;
var transDuration=150;
var transDuration2=200;
You can also turn off transitional effects
var transition=-1;
Q: Do you have an extremely simple example of modifying drop down menus with the JavaScript API?
A: You should use the following function:
function dm_ext_changeItem (menuInd, submenuInd, itemInd, iParams)
<script language="javascript" >
dm_ext_changeItem(0, 0, 1, ["", "", "new_icon.gif", "new_icon_o.gif", "",,""]);
</script>