Recent Questions
Q: If I wanted to change the graphics at a later date in tab menu javascript (main top tabs, subtabs, etc.), how would I do that?
A: In that case you should open images I'm using for top tabs in any graph editor and changethem.
back.gif
back_o.gif //back images for normal and hover states for the last tabs in the top menu(instead of the 1-st 6 items)
sep_top.gif // separator for the top items
top1.gif
top1_o.gif //back images for normal and hover states for the 1-st tab, you can change thetext of this tab in deluxe-menu.js:
["<font color='#FFF90E'>MAIN</font><br>Initiative<br>(Strategy)","testlink.html", "", "", "", "", "5", "4", "", "", "", ],
By the way to apply hint for this item you should write:
["<font color='#FFF90E'>MAIN</font><br>Initiative<br>(Strategy)","testlink.html", "", "", "This hint appears when you hover over the 1-st item", "", "5", "4", "", "", "", ],
top2.gif
top2_o.gif //back images for normal and hover states for the 2-nd tab, you can change thetext of this tab in deluxe-menu.js:
["<font color='#FFF90E'>PAIN</font><br>Identified<br>(Problems)","", "", "", "", "", "6", "", "", "", "", ],
and so on...
For the subtabs I'm use images for arrows only:
var arrowWidthSub=8;
var arrowHeightSub=8;
var arrowImageSub=["deluxe-menu.files/arrow.gif","deluxe-menu.files/arrow_o.gif"]
Q: How can we predefine the COLOR of the pressed item for the css tree menu?
A: See the following parameter:
var tpressedFontColor="#AA0000";
Q: How can I setup Font Size, color for individual level, button? How?
A: You should use Individual Item Styles.
var itemStyles = [
["itemBackColor=#B6E025,#769315","fontStyle=bold 10px Bookman Old Style"], //style 0
];
menuItems = [
...
["Product Info","", "default.files/icon1.gif", "default.files/icon1o.gif", , , , , , ],
["|Features","testlink.html", "default.files/icon2.gif", "default.files/icon2o.gif", , , "0", , , ], //style 0
["|Installation","", "default.files/icon2.gif", "default.files/icon2o.gif", , , "0", , , ], //style 0
...
];
Q: Two questions. First I get a "Error! Skin Load!" popup when my onmouseover popup window loads.
I see references to "skin.js". Is this supposed to be generated?
Secondly.
I am being really dense. I would like to use Deluxe Popup Windows in response to a mouse click on a picture. So far with deluxe Menu, I just put a statement like this:
<script type="text/javascript" src="rvmonitor.js"></script>
where I wanted the menu to show up. The web page loads and the Deluxe Menu displays.
I have managed to make the onmouseover popup window appear by using that code, the web page loads and the popup loads (with the skin error).
I know how to get a larger picture from a smaller one like this:
<a href="../images/Tige/CabinetMod/Tige_CabinetMod04.JPG">
<img class="border0" src="../images/Tige/CabinetMod/Tige_CabinetMod04_small.JPG" alt="Gasketmount">></a>
I just don't know how to put the rvmonitor.js into the <a href...></a> function. Could I have a simple example?
A: See, to install Deluxe Popup Window you should call two .js files onyour page:
<head>
...
<script type="text/javascript" src="deluxe-popup-window.files/dpopupwindow.js"></script> //engine file
</head>
<body>
...
<script type="text/javascript" src="deluxe-popup-window.js"></script> //data file
...
</body>
Copy deluxe-popup-window.files folder and deluxe-popup-window.js fileinto the same folder with your html page.
To open your window on mouse click you should do the following things:
<a title="Click to open the window" href="javascript:;"onclick="deluxePopupWindow.open('win', '<img class=\'border0\'src=\'../images/Tige/CabinetMod/Tige_CabinetMod04.JPG\' alt=\'Gasketmount\'>', 'Full Image', 'width=180,height=270,resizable,scrollbars=no,middle,right,fade-effect', 'windowsvista_graphite')"><imgmount\'>class="border0" src="../images/Tige/CabinetMod/Tige_CabinetMod04_small.JPG" alt="Gasket mount"></a>.