Navigation Submenu Dojo by Deluxe-Menu.com
Navigation Submenu Dojo

Menu Screenshots

Navigation Submenu Dojo Floating Menu

Features

High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed navigation submenu dojo samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
Rollover Drop Down Menus Navigation Submenu Dojo
Unrivalled Features
  • Scrollable, dragable, floating, right-click menus
  • Keyboard navigation - press Ctrl+F2 to enter the menu
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
  • Search feature - add the search area in the menu and type symbols. The found words will be higlighted.
  • Sound support!
Easy Setup
  • De Luxe Tuner. GUI interface to create your navigation submenu dojo menus easily and in no time
  • Sensible menu parameters for manual editing
Cost Effective



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Use images for backgrounds of submenus and items, icons, arrows. Using web images you can create menus completely based on graphics.
  • Design both horizontal and vertical menus and submenus with any amount of menus on a single page.
  • Place any HTML code inside the menu item - be it a flash-object, form, picture, or text. This ability lets you to build various menus of any complexity.
  • Submenus can be shown in 4 ways: - From left to right and also from left to right + upwards. - From right to left and also from right to left + upwards (e.g. for right-to-left languages).

Recent Questions

Q: I have looked and looked but I cannot figure out for the life of me how to make the Icon ontop and the words on the bottom of java menu items, The class A and Class C words need to be at the bottom of the pictures if possible.

A: You can paste any html code within java menu items.

For example:

["<img src='image.gif'> <br>Class A ","","","",""]



Q: I would like to use it in a page containing two iFrames.

The iFrame called "nav" is where the menu will appear and the iFrame called "main" is where I want any sub-menu items to appear.

How can this be done given there are no "frameset" tags in this type of structure?


A: Deluxe Menu doesn't work with <IFrame> objects.
It works with<frameset> objects only. All it can to do with <IFrame> is to loadpages into it.

You should use standard installation for the menu.


Q: I already found out the use of the pressedItem setting. However Iwas looking to be able to have a submenu in the html dropdown menu already expanded on pageload. Can you tell me if this is possible yet in any way ?

A: You can find the example here
http://deluxe-menu.com/highlighted-items-sample.html

Click on the following link:
Highlight "Product Info/Installation/Description of Files" item.

Use the following function to highlight items
function dm_ext_setPressedItem (menuInd, submenuInd, itemInd, recursion, parentOpen)
where parentOpen = true/false - open all submenus to show the selected item
http://deluxe-menu.com/functions-info.html




Q: Couple last questions. I have 25 icons (images) on one page. Each image needs it's own popup menu. Obviously I now have the first one working. How and where do I define IDs number 2-24 ? Does each icon need it's own "source_" file?

Also, where is it defined that the popup menu is ID 1 ?


A: > Also, where is it defined that the popup menu is ID 1 ?
Each menu has ID. The ID's number starts with 0.

So, when you have several data files on your page you have such ID's:

<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script> // ID - 0

<script type="text/javascript" language="JavaScript1.2" src="source_pop.js"></script> // ID - 1

<script type="text/javascript" language="JavaScript1.2" src="source_pop1.js"></script> // ID - 2

<script type="text/javascript" language="JavaScript1.2" src="source_pop2.js"></script> // ID - 3

<script type="text/javascript" language="JavaScript1.2" src="source_pop3.js"></script> // ID - 4

and so on.

> I have 25 icons (images) on one page. Each image needs it's own popup menu.
If you want to have different Popup menus (there color, item, text,font and so on) you should create 25 different .js files with yourparameters. And call them from your page, for example:

<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop1.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop2.js" type=text/javascript></SCRIPT>
...
<SCRIPT language=JavaScript1.2 src="source_pop24.js" type=text/javascript></SCRIPT>

If you have different item text only you can use one
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
file. But you should delete the following code:

  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();

and move it to the html page:

<body>
...
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<script type="text/javascript"> //first popup menu ID - 1
  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //second popup menu ID - 2
  var menuItems = [

["Text","testlink.htm"],
["Text1","testlink.htm"],
["Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //third popup menu ID - 3
  var menuItems = [

["New_Text","testlink.htm"],
["New_Text1","testlink.htm"],
["New_Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
...
<script type="text/javascript"> //twenty fourth popup menu ID - 3
  var menuItems = [

["New","testlink.htm"],
["New","testlink.htm"],
["New","testlink.htm"],
];

dm_init();
</SCRIPT>

<img src="testimage.gif" width=200 onClick="return dm_popup(1, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(2, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(3, 1000, event);" style="cursor: hand;">
...
<img src="testimage.gif" width=200 onClick="return dm_popup(24, 1000, event);" style="cursor: hand;">
...
</body>