Recent Questions
Q: Sorry to bother you again, but we've done everything suggested in your fix regarding flash obscuring the multiple drop down menu, but we're still having the same problem in Firefox.
We've - set the parameter in the data file to - var dmObjectsCheck=1;
We've added the following to the start of the data file -
function dm_ext_ruleObjectHide()
{
return false;
}
We've embeded the flash as suggested to -
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0"
height="150" width="732" name="if-header">
<param name="movie" value="images/flash/if-header.swf">
<param name="quality" value="best">
<param name="play" value="true">
<param name="wmode" value="opaque">
<embed height="150" name="if-header"
pluginspage="http://www.macromedia.com/go/getflashplayer"
src="images/flash/if-header.swf"
type="application/x-shockwave-flash" width="732" quality="best"
wmode="opaque" play="true">
</object>
But still our multiple drop down menu sits behind the flash. Are we missing something else?
A: See it is necessary to have opaque parameters in <object> and <embed>tags to display submenus correctly in Firefox.
So, you should open .js file for your flash and find "embed" and"object" words.
And add opaque parameters, for example:
swfNode = '<embed type="application/x-shockwave-flash" wmode="opaque" src="'+ this.getAttribute('swf') +'" width="'+ this.getAttribute('width') +'" height="'+ this.getAttribute('height') +'"';
swfNode += ' id="'+ this.getAttribute('id') +'" name="'+ this.getAttribute('id') +'" ';
var params = this.getParams();
for( var key in params){ swfNode += [key] +'="'+ params[key] +'" '; }
var pairs = this.getVariablePairs().join("&");
if (pairs.length > 0){ swfNode += 'flashvars="'+ pairs +'"'; }
swfNode += '/>';
} else { // PC IE
if (this.getAttribute("doExpressInstall")) {
this.addVariable("MMplayerType", "ActiveX");
this.setAttribute('swf', this.xiSWFPath);
}
swfNode = '<object id="'+ this.getAttribute('id') +'" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="'+ this.getAttribute('width') +'" height="'+ this.getAttribute('height') + '">';
swfNode += '<param name="movie" value="'+ this.getAttribute('swf') +'" /> <param name="wmode" value="opaque"> ';
var params = this.getParams();
for( var key in params) {
swfNode += '<param name="'+ key +'" value="'+ params[key] +'" />';
}
Q: We would like to use standard images for the main menue and add popup menues by using deluxe menue. The popups are triggered by hovering the cursor above the main menueimages and they should stay visible as long as the cursor is in the image.
If the cursor leaves the image, the popup should be closed unless it is in the popup menue.
A: See, you can use one Deluxe Menu (image-based) with images for the mainitems and submenus or you can use several pop up menus for each image.
http://deluxe-menu.com/popup-mode-sample.html
You should use onMouseover event.
Q: How to select a different background (colour or images) in the link drop down menu?
A: Actually you can create any menu you like with Deluxe Menu.
You can use Individual Styles to set background image(color) for the items
var itemStyles = [
["itemWidth=92px","itemBackColor=#FFF000,#AAAAAA","itemBackImage=deluxe-menu.files/btn_black.gif,
deluxe-menu.files/btn_black_blue.gif"],
];
oryou can use images instead of icons (you should delete item's text).
["","", "deluxe-menu.files/btn_black.gif", "deluxe-menu.files/btn_black_green.gif", "", "", "", "", "", ],
Q: Could you also tell me where I should place the images I wish to use in the menu, eg arrows. When I select an image to use they are not appearing in the preview, or when I launch deluxe-menu.html?
A: Please, check images paths within data .js file.
For example, if you have data.js file here:
c:/website/data.js
and your images are stored here:
c:/website/images/
you should set image name so (for example):
var arrowImageMain = ["images/arrow1.gif", "images/arrow2.gif"];
If you use Tuner, you should save data .js file before you'll selectimages. When you save .js file it means that you set a root directoryfor the project, so Tuner can make all selected images with relativepaths.