Recent Questions
Q: You know how you can drag sub-menus? Well I was wondering if it is possible to drag individual items off of the sub-menu?
A: No, it is not possible to drag items from submenu.
Q: We purchased your menu about 2 months ago and were curious if your menu has scrollable Sub-Menus or Scrollable Flyouts?
This is when you have a long sub-menu item and the user can click on up or down arrows on the menu fly-out to scroll to the next item.
If you are unclear as to what I am talking please let me know as I have seen this functionality in many popular DHTML Menus
A: Deluxe Tree doesn't have scrollable submenus. You should scroll yourwindow to see the whole menu.
We have smart scrollable feature in Deluxe Menu
http://deluxe-menu.com/scrollable-submenus-sample.html
Q: I am very interested in using your deluxe menu products for my new website design, particularly the Tree Menu. I've been looking at the javascript tree source and am a bit worried that the links used will not be recognised by Search Engine robots - do you have any information regarding implementation of your menus so that the links are fully visible to search engines ?
A: You can generate search engine friendly code.
Deluxe Tree is a search engine friendly menu since v2.4.
To create a search engine friendly menu you should add additional html code within your html page:
<div id="dmlinks">
<a href="http://deluxe-menu.com">menu_item_text1</a>
<a href="http://deluxe-tree.com">menu_item_text2</a>
...etc.
</div>
To generate such a code use Deluxe Tuner application.
You can find this GUI in the trial package.
Run Tuner, load your menu and click Tools/Generate SE-friendly Code (F3).
Q: I created a tree menu based on your template Vista Style 7.
I would like to know if there are some possibilities to set the x coordinate of the submenus. I would like to have a tree menu with submenus which are not moving to the right when expanding the main menu but staying under it.
A: You can only try to use the following parameter to change submenuposition:
var tlevelDX=0;