Javascript Sliding Menu Dropdown Onmouseover by Deluxe-Menu.com
Javascript Sliding Menu Dropdown Onmouseover

Menu Screenshots

Javascript Sliding Menu Dropdown Onmouseover Dhtml Top Menu

Features

Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Web Menu Samples Javascript Sliding Menu Dropdown Onmouseover
Unrivalled Features
  • Scrollable, dragable, floating, right-click menus
  • Keyboard navigation - press Ctrl+F2 to enter the menu
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
  • Search feature - add the search area in the menu and type symbols. The found words will be higlighted.
  • Sound support!
Easy Setup
  • De Luxe Tuner. GUI interface to create your javascript sliding menu dropdown onmouseover menus easily and in no time
  • Sensible menu parameters for manual editing
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Submenus can be shown in 4 ways: - From from left to right + upwards and also left to right. - From right to left and also from right to left + upwards (e.g. for right-to-left languages).
  • Use images for icons, backgrounds of submenus and items. Using images you can create menus entirely based on graphics.
  • Create both horizontal and vertical menus and submenus with any amount of menus on one page.
  • Insert any HTML code inside the menu item - be it a form or a picture, a flash-object or a text. This ability allows you to create various menus of any complexity.

Recent Questions

Q: I know. I have two menus on the page and I am not using beforeItemImage orafterItemImage for the top menu in javascript (the one you referenced below), but I need it for the second menu. The parameters for that menu are in mainnav_data.js.

Even when I only call dmWorkPath and dmenu.js once, it does not work.

A: See, it is not correctly to use image-based items:

["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "0", "", "", "", "", ],

and specify beforeItemImage/afterItemImage parameters. They won't work in that case.

You can create such buttons in the following ways:
1) Use image-based menu (images with text).

Create normal and mouse-over state images (with text) for each item:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/new.gif", "mainnav_data.files/new2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/xxxxx.gif", "mainnav_data.files/xxxxx2.gif", "", "_self", "", "", "", "", "", ],


2) Use combined background for the menu in javascript items (images without text).

  var beforeItemImage = [,]; //left-side image for normal and mouse over state
  var itemBackImage = [,]; //background or image for normal and mouse over state
  var afterItemImage = [,]; //right-side image for normal and mouse over state
  var beforeItemImageW = '';
  var afterItemImageW = '';
  var beforeItemImageH = '';
  var afterItemImageH ='';

But you should create a small images in any Graph Editor, for example:
button_n_back.gif
button_n_left.gif
button_n_right.gif
button_o_back.gif
button_o_left.gif
button_o_right.gif

You cannot use these two methods together!


Q: Is there anyway of selecting the tab in mouse over tab menu according to what webpage you are on ?

A: Deluxe Tabs doesn't support API functions which can return the
selected tab aslo.

You can set "bselectedItem" and "  var bselectedSmItem" parameters
based on your link before you call your data file.

For example, move "  var bselectedItem" and "  var bselectedSmItem" parameters
from your data file to your code.

<TD vAlign=top align=left>
/* Select Tab */
<script type="text/javascript" language="JavaScript1.2">
  var bselectedItem=;
  var bselectedSmItem=;
</script>
<SCRIPT src="data.js" type=text/javascript></SCRIPT>
</TD>

You should define seltabs and selsmtabs using server side script.

You can also set it on every page before you call data.js file, for
example:
<TD vAlign=top align=left>
/* Select Tab */
<script type="text/javascript" language="JavaScript1.2">
  var bselectedItem=4;
  var bselectedSmItem=3;
</script>
<SCRIPT src="data.js" type=text/javascript></SCRIPT>
</TD>

Q: I'd like to be able to right click on items in a collapsible menu and then pick actions to perform from a context menu
Is this possible?

A: You can use API functions

function dtreet_ext_userRightClick (itemID)

See more info here:

http://www.deluxe-tree.com/functions-info.html



Q: I want to usecss tab navigation menu and i don't have any idea as to how to insert conent?

A: See in Deluxe Tabs there are two modes:

1.   var tabMode=0;
You can create only one level of tabs and assign Object Id's of theDIV's to show when you click on the tab.

["XP Tab 1","content1", "", "", "", "", "", "", "", ],
["XP Tab 2","content2", "", "", "", "", "", "", "", ],
["XP Tab 3","content3", "", "", "", "", "", "", "", ],
["XP Tab 4","content4", "", "", "", "", "", "", "", ],

2.   var tabMode=1;
You can assign only links in this mode.
You should create top level items with subitems.

["XP Tab 1","", "", "", "", "", "", "", "", ],
 ["|Link 1_1","http://deluxe-tabs.com", "", "", "", "", "0", "", "", ],
 ["|Link 1_2","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 1_3","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 1_4","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 1_5","testlink.htm", "", "", "", "", "0", "", "", ],
["XP Tab 2","", "", "", "", "", "", "", "", ],
 ["|Link 2_1","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 2_2","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 2_3","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 2_4","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 2_5","testlink.htm", "", "", "", "", "0", "", "", ],
["XP Tab 3","", "", "", "", "", "", "", "", ],
 ["|Link 3_1","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 3_2","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 3_3","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 3_4","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 3_5","testlink.htm", "", "", "", "", "0", "", "", ],

You can use Object ID as well as Link in both modes.
Use the following prefixes within item's link field:"object:" - means that there is object id after it;
"link:" - means that there is a link after it.
"javascript:" - means that there is a javascript code after it, for example:javascript:alert(\'Hello!\')

So, you should write for example:
 ["|Link 1_1","object:Content1_1", "", "", "", "", "0", "", "", ],