Atahualpa Cross Slide Opacity by Deluxe-Menu.com
Atahualpa Cross Slide Opacity

Menu Screenshots

Atahualpa Cross Slide Opacity Javascript Horizontal Menu Relative Position

Features

Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Menu Script Html Atahualpa Cross Slide Opacity
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed atahualpa cross slide opacity samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
Easy Setup
  • De Luxe Tuner. GUI interface to create your atahualpa cross slide opacity menus easily and in no time
  • Sensible menu parameters for manual editing



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Submenus can be shown in 4 ways: - From from left to right + upwards and also left to right. - From right to left and also from right to left + upwards (e.g. for right-to-left languages).
  • Use images for icons, backgrounds of submenus and items. Using images you can create menus entirely based on graphics.
  • Create both horizontal and vertical menus and submenus with any amount of menus on one page.
  • Insert any HTML code inside the menu item - be it a form or a picture, a flash-object or a text. This ability allows you to create various menus of any complexity.

Recent Questions

Q: I am trying to create a tab menu and I have some questions. I want a tab menu that has four tabs. Each tab is a different image, the normal and hover state uses the same image and the selected state uses a different image. This will be applied to all four tabs. All the tabs will not have any text on them because the image will already have text on it. This tab menu will not have a submenu but will use <div id> tags to populate information when a certain javascript menu master tab is selected.

I am having difficulty trying to create this type of tab menu to work with the Deluxe Tuner. Each time I try to make an image as a tab that image is applied to all javascript menu master tabs which I do not want. I want each tab to have a different image.

Please advice how I can do this.

A: If you want to use different images you should use Individual ItemStyles and assign them for your tabs.

  var bstyles = [
["bitemBackImage=deluxe-tabs.files/style04_n_back.gif,deluxe-tabs.files/style04_s_back.gif, deluxe-tabs.files/style04_s_back.gif","bbeforeItemImage=deluxe-tabs.files/style04_n_left.gif, deluxe-tabs.files/style04_s_left.gif,deluxe-tabs.files/style04_s_left.gif", "bafterItemImage=deluxe-tabs.files/style04_n_right.gif, deluxe-tabs.files/style04_s_right.gif,deluxe-tabs.files/style04_s_right.gif"],

["bitemBackImage=deluxe-tabs.files/style04_2_n_back.gif,deluxe-tabs.files/style04_2_s_back.gif, deluxe-tabs.files/style04_2_s_back.gif","bbeforeItemImage=deluxe-tabs.files/style04_2_n_left.gif, deluxe-tabs.files/style04_2_s_left.gif,deluxe-tabs.files/style04_2_s_left.gif", "bafterItemImage=deluxe-tabs.files/style04_2_n_right.gif, deluxe-tabs.files/style04_2_s_right.gif,deluxe-tabs.files/style04_2_s_right.gif"],

["bitemBackImage=deluxe-tabs.files/style04_3_n_back.gif,deluxe-tabs.files/style04_3_s_back.gif, deluxe-tabs.files/style04_3_s_back.gif","bbeforeItemImage=deluxe-tabs.files/style04_3_n_left.gif, deluxe-tabs.files/style04_3_s_left.gif,deluxe-tabs.files/style04_3_s_left.gif", "bafterItemImage=deluxe-tabs.files/style04_3_n_right.gif, deluxe-tabs.files/style04_3_s_right.gif,deluxe-tabs.files/style04_3_s_right.gif"],
];

  var bmenuItems = [

["Item 1","", "", "", "", "", "0", "", "", ], //style1
["Item 2","", "", "", "", "", "1", "", "", ], //style2
["Item 3","", "", "", "", "", "2", "", "", ], //style3
];



Q: I know. I have two menus on the page and I am not using beforeItemImage orafterItemImage for the top menu in javascript (the one you referenced below), but I need it for the second menu. The parameters for that menu are in mainnav_data.js.

Even when I only call dmWorkPath and dmenu.js once, it does not work.

A: See, it is not correctly to use image-based items:

["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "0", "", "", "", "", ],

and specify beforeItemImage/afterItemImage parameters. They won't work in that case.

You can create such buttons in the following ways:
1) Use image-based menu (images with text).

Create normal and mouse-over state images (with text) for each item:
["","", "mainnav_data.files/corpinfo.gif", "mainnav_data.files/corpinfo2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/new.gif", "mainnav_data.files/new2.gif", "", "_self", "", "", "", "", "", ],
["","", "mainnav_data.files/xxxxx.gif", "mainnav_data.files/xxxxx2.gif", "", "_self", "", "", "", "", "", ],


2) Use combined background for the menu in javascript items (images without text).

  var beforeItemImage = [,]; //left-side image for normal and mouse over state
  var itemBackImage = [,]; //background or image for normal and mouse over state
  var afterItemImage = [,]; //right-side image for normal and mouse over state
  var beforeItemImageW = '';
  var afterItemImageW = '';
  var beforeItemImageH = '';
  var afterItemImageH ='';

But you should create a small images in any Graph Editor, for example:
button_n_back.gif
button_n_left.gif
button_n_right.gif
button_o_back.gif
button_o_left.gif
button_o_right.gif

You cannot use these two methods together!


Q: I can't get the hand pointer to work with my dhtml menu scripts in firefox and IE. I know that firefox requires the itemCursor to be set to pointer, but it doesn't work for all links in my menus. I believe that this worked in past version of deluxe-menu, but stopped working somewhere along the way. To recreate this, create a horizontal menu, and set the pressedItem to be one of the menu items and set the itemCursor to be "pointer". Then, you'll see that the pressed item's pointer is the finger icon, but the other menu items are just the arrow. Is there something I'm doing wrong or a setting that will fix this?

A: No, the reason is not in the pressed item.

See when you set:
  var itemCursor="pointer";

your cursor will be a hand for the items with url only. For the itemswithout url it will be default arrow.



Q: I am evaluating your Deluxe Menu. I see there are many different template designs. Is it possible to create a custom image to be used as the base image for the main javascript pull down menu? If, so how is it done? Or is it mandatory to use the templates available? I would like to have a larger image for the main javascript pull down menu. Most templates have very small and thin images.

A: No, it is not mandatory to use templates.

You can use your own images. Try to use the following javascript pull down menu parameters:

  var menuBackImage="";
  var menuBackRepeat="repeat";
  var itemBackImage=["",""];

And Individual Item Style and Individual Submenu Styles.