Vbulletin Javascript Menu by Deluxe-Menu.com
Vbulletin Javascript Menu

Menu Screenshots

Vbulletin Javascript Menu Menu Frames

Features

Easy Setup
  • De Luxe Tuner. GUI interface to create your vbulletin javascript menu menus easily and in no time
  • Sensible menu parameters for manual editing
Unrivalled Features
  • Scrollable, dragable, floating, right-click menus
  • Keyboard navigation - press Ctrl+F2 to enter the menu
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
  • Search feature - add the search area in the menu and type symbols. The found words will be higlighted.
  • Sound support!
Vertical Cool Menu Vbulletin Javascript Menu
Cost Effective
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed vbulletin javascript menu samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Build right-click menus for your site. For this purpose you should appoint a peculiar method for the object you want. The current X,Y of the mouse pointer or your own ones can be used for the context menu.
  • Design menus absolutely based on CSS (Cascading Style Sheets). It is possible to apply the personal CSS styles for every elements of the menu.
  • When the submenu is bigger than the visible page area, the size of submenu will be automatically decreased. To view all the submenu items you do not need to use scrollbars or something like that - just put your mouse to the bottom of a submenu and it will be automagically scrolled! You can also define width and height for each submenu.

Recent Questions

Q: Couple last questions. I have 25 icons (images) on one page. Each image needs it's own popup menu. Obviously I now have the first one working. How and where do I define IDs number 2-24 ? Does each icon need it's own "source_" file?

Also, where is it defined that the popup menu is ID 1 ?


A: > Also, where is it defined that the popup menu is ID 1 ?
Each menu has ID. The ID's number starts with 0.

So, when you have several data files on your page you have such ID's:

<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script> // ID - 0

<script type="text/javascript" language="JavaScript1.2" src="source_pop.js"></script> // ID - 1

<script type="text/javascript" language="JavaScript1.2" src="source_pop1.js"></script> // ID - 2

<script type="text/javascript" language="JavaScript1.2" src="source_pop2.js"></script> // ID - 3

<script type="text/javascript" language="JavaScript1.2" src="source_pop3.js"></script> // ID - 4

and so on.

> I have 25 icons (images) on one page. Each image needs it's own popup menu.
If you want to have different Popup menus (there color, item, text,font and so on) you should create 25 different .js files with yourparameters. And call them from your page, for example:

<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop1.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop2.js" type=text/javascript></SCRIPT>
...
<SCRIPT language=JavaScript1.2 src="source_pop24.js" type=text/javascript></SCRIPT>

If you have different item text only you can use one
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
file. But you should delete the following code:

  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();

and move it to the html page:

<body>
...
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<script type="text/javascript"> //first popup menu ID - 1
  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //second popup menu ID - 2
  var menuItems = [

["Text","testlink.htm"],
["Text1","testlink.htm"],
["Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //third popup menu ID - 3
  var menuItems = [

["New_Text","testlink.htm"],
["New_Text1","testlink.htm"],
["New_Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
...
<script type="text/javascript"> //twenty fourth popup menu ID - 3
  var menuItems = [

["New","testlink.htm"],
["New","testlink.htm"],
["New","testlink.htm"],
];

dm_init();
</SCRIPT>

<img src="testimage.gif" width=200 onClick="return dm_popup(1, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(2, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(3, 1000, event);" style="cursor: hand;">
...
<img src="testimage.gif" width=200 onClick="return dm_popup(24, 1000, event);" style="cursor: hand;">
...
</body>



Q: I am using javascript dropdown menu - Deluxe Menu 2.0 and have some problem with the doctype declaration.
Is there any need to classify a certain doctype in order to get the menu working correctly?
If we use the XML declaration (like this: "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">)
the padding and margin settings of the submenus get lost.
Are there any known solution to fix this?

A: Yes, it happens if you don't specify units in "px" for some dropdown menu parameters.
Please, try to write so:

  var itemPadding="2px";



Q: The idea is that when you click the button of the menu,
the box that holds the menu links opens like normal, but Instead of having the written links inside the drop down box,
I want to have an item like an image or a search box or some other type of independently running script inside the dhtml xml menu.


A: You can use any html code within menuItems of Deluxe Menu:

["+Deluxe Menu: XP Style <a href='http://domain.com'><img src='default.files/xpicon1_s.gif' width=12 height=12></a>","", "default.files/xpicon1_s.gif", "", "", "XP Title Tip", "", "0", "", ],
 ["|Home <a href='http://domain.com'><img src='default.files/xpicon1_s.gif' width=12 height=12></a>","testlink.htm", "default.files/icon1_s.gif", "default.files/icon1_so.gif", "", "Home Page Tip", "", "", "", ],
 ["|Product Info <a href='http://domain.com'><img src='default.files/xpicon1_s.gif' width=12 height=12></a>","", "default.files/icon2_s.gif", "default.files/icon2_so.gif", "", "Product Info Tip", "", "", "", ],


Q: I downloaded the trial version of deluxe-menu.
I created a four tab menu using the tab'stab menu generator; so far so good.
I read the tutorial where to past codeand ensuring all items wire in the menudir/; so far so good. The problem, you talk about two> files 'dmenu.js' & 'data.js', these files were not created bydeluxe-menu program.
Where are they, so that I can see if this thing works before buying, so far; not so good.

A: You may have another name for your data file (not data.js).

If you want to use tab menu you'll have dtabs.js engine file and data file.

1. create and save .js file with your menu parameters in Deluxe Tuner(you can use "File/Save as/HTML" function).
You can enter any name you like, for example enter "tab". So you'llhave tab.html, tab.js files and "tab.files" folder with all menu files.
2. open your .html page in any text editor
3. Copy generated tab.js file and "tab.files/" folder in the same folderwith your index.html page.
4. Open generated menu.html in any text editor and copy several rows of code (<script> tags), For info see:http://deluxe-tabs.com/product-info/?installation

<head>
<!-- Deluxe Menu -->
<noscript><a href="http://deluxe-menu.com">Javascript Menu by Deluxe-Menu.com</a></noscript>
<script type="text/javascript" src="tab.files/dmenu.js"></script>
</head>
<body>
...
<script type="text/javascript" src="tab.js"></script>
...


That's all.