Recent Questions
Q: I am testing your product, and I would like to know, on the menu can the Plus sign be changed to expand a menu to a pointer or bullet?
A: You can use your own icons instead of Plus sign.
You should use the following parameters:
var texpandBtn=["default.files/expandbtn2.gif","default.files/expandbtn2.gif","default.files/collapsebtn2.gif"];
var texpandBtnW=9;
var texpandBtnH=9;
Q: I'd like to create a tabbed menu which has about 9 or 10 main tabs.
I'd like to conserve the horizontal space, and wrap the menu after 4 or 5 tabs to have two rows of main tabs. Some tabs have sub menus, some don't.
The first main tab has about 10 items, and I'd like the user to be able to click on that main tab to see the 10 items.
I was going along splendidly with tab mode on. Then I get too far to the right and want to wrap.
hence that is why I want two rows, and apparently need to add the $ to wrap the menu around to a second row.
Do I need to use two tab menus to accomplish this?
A: This doesn't work in TabMode=1.
I suppose that it will be better to use two menus on the page.
Q: How does the search engine stuff work. A web developer told me to stay away from java script if you want google to recognize your webpage.
Can you comfort me by telling me how it works.
A: Spiders can't read dynamically-generated Javascript code, so theycan't read menu links.
Search engine friendly means that you can add additional html codewithin your html page. You can generate such a code using Deluxe TunerGUI that you can find in the trial menu package. But if you'll use themenu without any additional html code, spider won't see menu links.
Q: How can I remove the vertical lines that connect the + signs in my javascript slide out menu. I do want to keep the -+ signs but just not the virticle lines.
A: See the following javascript slide out menu parameters:
// Lines
var tpoints = 1;
var tpointsImage = "vpoint.gif";
var tpointsVImage = "hpoint.gif";
var tpointsCImage = "cpoint.gif";
If you don't want to use lines you should set:
// Lines
var tpoints = 0;
var tpointsImage = "";
var tpointsVImage = "";
var tpointsCImage = "";