Recent Questions
Q: Is it possible to hide the plus signs so only the icon and the menu text show?
A: Yes, you can do it.
You should write so:
//------- Buttons -------
var texpandBtn = ["","",""];
var texpandBtnW = "";
var texpandBtnH = "";
var texpandBtnAlign = "left";
Q: Working with dhtml tab menu, how do you place content under them?
A: You should paste your content in the <div> .. </div> tags.
<div id="content1" style=" visibility: hidden;" class="tabPage">
<p align=center><img src="img/logo_DM.gif" width=262 height=56 alt="Deluxe-Menu.com"></p>
</div>
<div id="content2" style="visibility: hidden;" class="tabPage">
<p align=center><img src="img/logo_DT.gif" width=262 height=56 alt="Deluxe-Tree.com"></p>
</div>
<div id="content3" style=" visibility: hidden;" class="tabPage">
<p align=center>>img src="img/logo_DTabs.gif" width=254 height=58 alt="Deluxe-Tabs.com"></p>
</div>
Q: My mainmenu items are not links. So i need no link cursor. My submenu item are links, so i need a pointer(hand).
How can i define 2 different cursors. I tried all the possible settings for the cursor in the program but noting works.
I tried is also with a CSS class for the submenu, but that wasn't also working.
In brief: i want an arrow cursur in my mainmenu, and an hand cursor in my submenu. With smart scroll doesn't solve my problem.
Can you give me a hint to do this.
A: Unfortunately, you can't change cursor type for different items.
But you can write so:
["<a href='http://deluxe-menu.com/'>Home</a>","", , , , , , , , ],
["Product Info","", , , , , "0", , , ],
["|What's New","", , , , , "0", , , ],
In all items with links you should use <a> tag.
Set this parameter:
var itemCursor="default";
Q: When I run the cursor over the menu, the menu images disappear for usually a split second, but sometimes for several seconds at a time. Is there a way to make the image static or keep it solid when the cursor runs over it?
A: You can have such effect when the page entirely was not loaded yet.
So, images were loaded only for the 1 state and for the other stat were not loaded yet.
If you don't want to have such effect you can use 1 state buttons.