Sub Menu Drupal Mouse Over by Deluxe-Menu.com
Sub Menu Drupal Mouse Over

Menu Screenshots

Sub Menu Drupal Mouse Over Mac Ie Drop Down Menu Problem

Features

Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Select Menu Sub Menu Drupal Mouse Over
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant
Cost Effective
Easy Setup
  • De Luxe Tuner. GUI interface to create your sub menu drupal mouse over menus easily and in no time
  • Sensible menu parameters for manual editing



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Submenus can be shown in 4 ways: - From from left to right + upwards and also left to right. - From right to left and also from right to left + upwards (e.g. for right-to-left languages).
  • Use images for icons, backgrounds of submenus and items. Using images you can create menus entirely based on graphics.
  • Create both horizontal and vertical menus and submenus with any amount of menus on one page.
  • Insert any HTML code inside the menu item - be it a form or a picture, a flash-object or a text. This ability allows you to create various menus of any complexity.

Recent Questions

Q: I am now running the newest version, all ok. A new client wants to have submenus openFor the left hand menu navigation that I purchased, can I choose what dhtml tree menus will be expanded or collapsed when the user first comes to the webpage for the first time?

For instance, right now, when the user first goes to the page ALL of the menus are collapsed. If I wanted the first and third tree menus to be expanded and the others to stay collapsed when a new user first went to the page, how would I accomplish that?

Thank you very much for your help. on mouse rollover as well as on mouse click. Is this possible with tree menu in XP style?

A: You can expand some items by default.
Add '+' sign before items text in that case:

["+Deluxe Tree: XP Style","", "deluxe-tree.files/xpicon1_s.gif", "", "", "XP Title Tip", "", "0", "", "", ],
 ["|Home","testlink.htm", "deluxe-tree.files/icon1_s.gif", "deluxe-tree.files/icon1_so.gif", "", "Home Page Tip", "", "", "", "data-new.js", ],

"Deluxe Tree: XP Style" item will be expanded by default in that case.

Use   var texpanded=1; parameter to expand all menu items by default.

Use function dtreet_ext_expandItem (itemID, expand) API function to expand the specificmenu items dynamically:
http://deluxe-tree.com/functions-info.html


Q: In our application we want to have the drop down menu configured inside IFrame but still visible on the page. Currently the menu slides down inside the iframe,
Is this scenario configurable.


A: Deluxe Menu don't work with <IFrame> objects. They work with<frameset> objects only.
All they can to do with <IFrame> is to loadpages into it.


Q: I have been mostly creating my menus by starting with a template file that has the features I need, and then modifying that file by hand (as opposed to using the Tuner program). In this case I am using data-vista-01.js.

When I load my html file that has references to the necessary resources (e.g. .js, gif, etc) in a directory that has the Images folder and Menu folder copied directly from the installed Deluxe Menu program directories, I get what I want.

This is perfect. But I think to myself, surely I don't need all the .js files from the Menu directory, nor do I need all the .gif files from the Images directory, so I started deleting those files one at a time, until I got to the point where Images contained only the Vista1 folder + the empty.gif file, and the Menu folder contained only dmenu.js. My menu now not working.

I'm guessing that some graphic files need to draw the top-level menu bar are missing. But which ones?
So my question is, what files do I really need? Is this something the documentation describes, and if so where?

I hope I don't have to include the full contents of the Menu and Images folder, as they are quite large.


A: Unfortunately, you should add all need images manually.
We'll try to correct it soon.
You can open your data.js file and see what images you're using in themenu and copy tese images into your folder.

You should also change the following parameter:

  var pathPrefix_img="";

There is no need to use all engine files for the menu.
Description of files you can find here:
http://deluxe-menu.com/description-of-files-info.html


Q: There does not appear to be any information how to display the content of a selected tab for the tab menu

A: If you want to see the content below your tab menu:

you should paste your content in the <div> .. </div> tags.

<div id="content1" style=" visibility: hidden;" class="tabPage">

<p align=center><img src="img/logo_DM.gif" width=262 height=56 alt="Deluxe-Menu.com"></p>

</div>


<div id="content2" style="visibility: hidden;" class="tabPage">
<p align=center><img src="img/logo_DT.gif" width=262 height=56 alt="Deluxe-Tree.com"></p>
</div>


<div id="content3" style=" visibility: hidden;" class="tabPage">
<p align=center><img src="img/logo_DTabs.gif" width=254 height=58 alt="Deluxe-Tabs.com"></p>
</div>


See in Deluxe Tabs there are two modes:

1.   var tabMode=0;
You can create only one level of tabs and assign Object Id's of theDIV's to show when you click on the tab.

["XP Tab 1","content1", "", "", "", "", "", "", "", ],
["XP Tab 2","content2", "", "", "", "", "", "", "", ],
["XP Tab 3","content3", "", "", "", "", "", "", "", ],
["XP Tab 4","content4", "", "", "", "", "", "", "", ],

2.   var tabMode=1;
You can assign only links in this mode.
You should create top level items with subitems.

["XP Tab 1","", "", "", "", "", "", "", "", ],
 ["|Link 1_1","http://deluxe-tabs.com", "", "", "", "", "0", "", "", ],
 ["|Link 1_2","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 1_3","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 1_4","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 1_5","testlink.htm", "", "", "", "", "0", "", "", ],
["XP Tab 2","", "", "", "", "", "", "", "", ],
 ["|Link 2_1","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 2_2","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 2_3","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 2_4","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 2_5","testlink.htm", "", "", "", "", "0", "", "", ],
["XP Tab 3","", "", "", "", "", "", "", "", ],
 ["|Link 3_1","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 3_2","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 3_3","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 3_4","testlink.htm", "", "", "", "", "0", "", "", ],
 ["|Link 3_5","testlink.htm", "", "", "", "", "0", "", "", ],


You can use Object ID as well as Link in both modes. Use the following prefixes within item's link field:
"object:" - means that there is object id after it;
"link:" - means that there is a link after it.
"javascript:" - means that there is a javascript code after it, for example:javascript:alert(\'Hello!\')

So, you should write for example:

 ["|Link 1_1","object:Content1_1", "", "", "", "", "0", "", "", ],