Generateur De Menu Dynamique by Deluxe-Menu.com
Generateur De Menu Dynamique

Menu Screenshots

Generateur De Menu Dynamique Javascript File Menu

Features

Easy Setup
  • De Luxe Tuner. GUI interface to create your generateur de menu dynamique menus easily and in no time
  • Sensible menu parameters for manual editing
Cost Effective
Javascript Expand Menu Different Icons Generateur De Menu Dynamique
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant
Unrivalled Features
  • Scrollable, dragable, floating, right-click menus
  • Keyboard navigation - press Ctrl+F2 to enter the menu
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
  • Search feature - add the search area in the menu and type symbols. The found words will be higlighted.
  • Sound support!
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • There can be multi level menus - create as many rows or columns of the menu as you want.
  • Use a mouse to drag a menu as a usual window. Also you can construct the menu where each submenu can be "detached" from the main menu (MSOfficeToolbarLike mode).
  • When the page is scrolled the menu remains visible. The DHTML menu can "float" along one or two coordinate axes.

Recent Questions

Q: I want frameless popup window to appear when an image is clicked,
but at the moment it appears automatically on page load..

A: You can specify the ID of the element you want to click on.
Actions sections in Deluxe Tuner, onClick parameter.

1) You can show the popup window when you hover, click or mouseout on some elements on yourpage.
For example you have:

<p><img border="0" src="images/submenu-bg.gif" width="170" height="29" id="open_popup"></p>

So, in Deluxe Tuner you should enter 'open_popup' object ID in the onMouseOver,onClick or onMouseOut fields.

Actually you can assign id to any object on your page:
add id="open_popup" for <a>, <div>, <img> ... tags.

2) You can also use deluxePopupWindow.open() function to open the popups.

More info about deluxePopupWindow.open() function you can find:
http://deluxepopupwindow.com/window-installation-info.html

function deluxePopupWindow.open("winID", "content", "header", "param", "skin", "contentType")

Use another winID (first parameter) than you have in your data file if you don't want to close 1-st popup window
or use thesame winID=win if you want to close 1-st popup.

content - will be the path to the file you want to load in your popup (files/test.html)
skin - is the name of your skin
contentType - set this parameter to iframe.

Q: I have been mostly creating my menus by starting with a template file that has the features I need, and then modifying that file by hand (as opposed to using the Tuner program). In this case I am using data-vista-01.js.

When I load my html file that has references to the necessary resources (e.g. .js, gif, etc) in a directory that has the Images folder and Menu folder copied directly from the installed Deluxe Menu program directories, I get what I want.

This is perfect. But I think to myself, surely I don't need all the .js files from the Menu directory, nor do I need all the .gif files from the Images directory, so I started deleting those files one at a time, until I got to the point where Images contained only the Vista1 folder + the empty.gif file, and the Menu folder contained only dmenu.js. My menu now not working.

I'm guessing that some graphic files need to draw the top-level menu bar are missing. But which ones?
So my question is, what files do I really need? Is this something the documentation describes, and if so where?

I hope I don't have to include the full contents of the Menu and Images folder, as they are quite large.


A: Unfortunately, you should add all need images manually.
We'll try to correct it soon.
You can open your data.js file and see what images you're using in themenu and copy tese images into your folder.

You should also change the following parameter:

  var pathPrefix_img="";

There is no need to use all engine files for the menu.
Description of files you can find here:
http://deluxe-menu.com/description-of-files-info.html


Q: When you hover over words the background color is light blue - How do I change dhtml context menu so that the color when you hover over items is different?


A: You should change the following parameter:

  var itemBackColor=["#FCEEB0","#65BDDC"];


Q: I am trying to install a search engine on my site and am having trouble due to my use of your tree-menu system, which I love by the way.  I really need to find a compatible script that will search your javascript menu system, or at the very least search another file with mirrored links.  I DO NOT want to add the links to each page, this is why I love your menu's, there is one central location to change navigation statewide.

Do you know if there is a search script that can do this( js, php) or is there a way to make your javascript tree menus accessible to the search engine?


A: You can generate search engine friendly code.
Deluxe Tree is a search engine friendly menu since v2.4.
To create a search engine friendly menu you should add additional html code within your html page:

<div id="dmlinks">
<a href="http://deluxe-menu.com">menu_item_text1</a>
<a href="http://deluxe-tree.com">menu_item_text2</a>
...etc.
</div>

To generate such a code use Deluxe Tuner application.
You can find this GUI in the trial package.
Run Tuner, load your menu and click Tools/Generate SE-friendly Code (F3).