Umbraco Update Dropdown Menu by Deluxe-Menu.com
Umbraco Update Dropdown Menu

Menu Screenshots

Umbraco Update Dropdown Menu Expand And Javascript

Features

Cost Effective
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant
Drop Down Link Menu Html Codes Umbraco Update Dropdown Menu
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Easy Setup
  • De Luxe Tuner. GUI interface to create your umbraco update dropdown menu menus easily and in no time
  • Sensible menu parameters for manual editing



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Create contextual menus for your pages. For this purpose you should assign a special function for the object you want. The current coordinates of the mouse pointer or your own ones can be used for the contextual menu.
  • When the submenu is larger than the visible area of the page the submenu will be automatically decreased. To see all the submenu items you do not need to use scrollbars or something like that - just put your mouse to the bottom of a submenu and it will be automatically scrolled! You can also specify height and width for each separate submenu.
  • Build menus completely based on Cascading Style Sheets. It is possible to appoint the individual CSS styles for separate elements of the menu.

Recent Questions

Q: There's no explanation of what to do after creating a dhtml menu example or where to paste the code, which files to upload..

A: 1. Create your menu in Deluxe Tuner.

When you open Deluxe Tuner you can click "File/New"
and add items and subitems using buttons "Add Item" and "Add Subitem" on
the main window.
You should set items and subitems parameters on the "Item Parameters"window.
See also other parameters for the menu on the main window.

More info about menu parameters you can find on our site

http://deluxe-tree.com/parameters-info.html
http://deluxe-tree.com/menu-items-info.html

You can also use Individual Styles for items and subitems

http://deluxe-tree.com/individual-item-styles-info.html
http://deluxe-tree.com/individual-submenu-styles-info.html

2. You should install the menu on your page.
You can click, for example, File/Export to HTML (you can't do it inthe MAC version).
Save your data file.
Add several rows into your html page.

<head>
...
<!-- Deluxe Menu -->
<noscript><a href="http://deluxe-menu.com">Javascript Menu by Deluxe-Menu.com</a></noscript>
<script type="text/javascript">  var WorkPath="deluxe-menu.files/";</script>
<script type="text/javascript" src="deluxe-menu.files/dmenu.js"></script>
...
</head>

<body>
...
<table>
&tr><td>%lt;script type="text/javascript" src="deluxe-menu.files/data.js"></script></td></tr> //data.js - data file created in Deluxe Tuner.
</tablegt;
...
</body>

You should also copy all engine files
dmenu.js
dmenu4.js
dmenu_add.js
dmenu_dyn.js
dmenu_key.js
dmenu_cf.js
dmenu_popup.js
dmenu_ajax.js
dmenu_search.js

into "deluxe-menu.files/" folder. You should place this folder in the
same folder with your index.html page.

Try that.



Q: Couple last questions. I have 25 icons (images) on one page. Each image needs it's own popup menu. Obviously I now have the first one working. How and where do I define IDs number 2-24 ? Does each icon need it's own "source_" file?

Also, where is it defined that the popup menu is ID 1 ?


A: > Also, where is it defined that the popup menu is ID 1 ?
Each menu has ID. The ID's number starts with 0.

So, when you have several data files on your page you have such ID's:

<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script> // ID - 0

<script type="text/javascript" language="JavaScript1.2" src="source_pop.js"></script> // ID - 1

<script type="text/javascript" language="JavaScript1.2" src="source_pop1.js"></script> // ID - 2

<script type="text/javascript" language="JavaScript1.2" src="source_pop2.js"></script> // ID - 3

<script type="text/javascript" language="JavaScript1.2" src="source_pop3.js"></script> // ID - 4

and so on.

> I have 25 icons (images) on one page. Each image needs it's own popup menu.
If you want to have different Popup menus (there color, item, text,font and so on) you should create 25 different .js files with yourparameters. And call them from your page, for example:

<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop1.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop2.js" type=text/javascript></SCRIPT>
...
<SCRIPT language=JavaScript1.2 src="source_pop24.js" type=text/javascript></SCRIPT>

If you have different item text only you can use one
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
file. But you should delete the following code:

  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();

and move it to the html page:

<body>
...
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<script type="text/javascript"> //first popup menu ID - 1
  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //second popup menu ID - 2
  var menuItems = [

["Text","testlink.htm"],
["Text1","testlink.htm"],
["Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //third popup menu ID - 3
  var menuItems = [

["New_Text","testlink.htm"],
["New_Text1","testlink.htm"],
["New_Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
...
<script type="text/javascript"> //twenty fourth popup menu ID - 3
  var menuItems = [

["New","testlink.htm"],
["New","testlink.htm"],
["New","testlink.htm"],
];

dm_init();
</SCRIPT>

<img src="testimage.gif" width=200 onClick="return dm_popup(1, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(2, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(3, 1000, event);" style="cursor: hand;">
...
<img src="testimage.gif" width=200 onClick="return dm_popup(24, 1000, event);" style="cursor: hand;">
...
</body>



Q: We are using your deluxe menu on our live site, but I have a question about the initial setup of the menu.

I need to update the site and a create a new version where the Deluxe Menu is painted, but not initially displayed until the user has been validated. We are runing the entire site from a single page with multiple iFrames. I have been using the code document.getElementById('dm0m0').style.visibility = "hidden"; to hide the menu during startup, but I would rather have the floating menu hidden initially and then displayed as the user is validated and gain access to the functionality.

So the question is: Is there a property in the data.js file - or any other file - where the menu can be hidden initially until needed?

A: You can hide the menu onloaddocument.getElementById('dm0m0').style.visibility = "hidden";

And then show the floating menu when your user will be validated.


Q: What window do I go to in the dhtml menu creater to add the hyperlinks target??? I created menus and submenu but I don't know how to add the hyperlinks to them?

A: You should add links and target in Deluxe Tuner in "ItemParameters" window. See the attached example.To set target for all items you should use the following parameter("Common" section):  var itemTarget="_self";