Moodle Aadvark Edit First Menu by Deluxe-Menu.com
Moodle Aadvark Edit First Menu

Menu Screenshots

Moodle Aadvark Edit First Menu Menu Web Gratis

Features

Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed moodle aadvark edit first menu samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
Unrivalled Features
  • Scrollable, dragable, floating, right-click menus
  • Keyboard navigation - press Ctrl+F2 to enter the menu
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
  • Search feature - add the search area in the menu and type symbols. The found words will be higlighted.
  • Sound support!
Nested Menu Moodle Aadvark Edit First Menu
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Cost Effective



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Submenus can be shown in 4 ways: - From from left to right + upwards and also left to right. - From right to left and also from right to left + upwards (e.g. for right-to-left languages).
  • Use images for icons, backgrounds of submenus and items. Using images you can create menus entirely based on graphics.
  • Create both horizontal and vertical menus and submenus with any amount of menus on one page.
  • Insert any HTML code inside the menu item - be it a form or a picture, a flash-object or a text. This ability allows you to create various menus of any complexity.

Recent Questions

Q: Thanks for swift reply, however:
Tried the dmenu.js (only one we use) at our trial site and get the error :
Line 13
Invalid argument

- as you know this js file is obfuscated to one line, so using a debugger does not apply.

A: See the attached example. I've upgraded your javascript layer menu to Deluxe Menu v3.0.
use data file and engine files from the attachment.

You had several errors in the structure of menuItems.

It is not correct to write

 ["| Contact us","http://www.imarex.com/home/contact_us","","","","","8","","",],
   ["||| Energy team","http://www.imarex.com/home/contact_us/energy_team","","","","","8","","",],

You should write:
 ["| Contact us","http://www.imarex.com/home/contact_us","","","","","8","","",],
   ["|| Energy team","http://www.imarex.com/home/contact_us/energy_team","","","","","8","","",],



Q: When I put any new link on my javascript scrolling menu info tree it goes as if I am placing as _blank when I have it leading to _self.

A: No you have:
  var titemTarget="_blank";

And you haven't specified "_self" parameter to
   ["||Unilock Fireplace MODS","fireplace_unilock_mods.htm", "", "", "", "", "", "", "", ],

You should set
  var titemTarget="_self";
or set "_self" parameter for each item individually:
   ["||Unilock Fireplace MODS","fireplace_unilock_mods.htm","", "", "", "_self", "", "", "", ],



Q: I want to use
function dtreet_ext_userRightClick(itemID) {

alert(itemID[0]); ???

return false;
}

But how do I refer to tmenuItems array using itemID in the javascript?
For example, if I want to pop a link text, should I use alert(itemID[0]))?
It doesn't work.
Please let me know how I refer to the menu.

A: You should use the following function to get item's info:

dtreet_ext_getItemParams (0, itemID);

For example:

<script type="text/javascript">

function dtreet_ext_userRightClick(itemID)
{   var link = [];
link = dtreet_ext_getItemParams (0, itemID);
//Returns item parameters in the array:
// [item_id, index_within_submenu, parentID, level, has_child, child_count, expanded, text, link, target, tip, align, icons, hidden, disabled, visible]

alert(link[7]);


return false;
}
</script>




Q: I have been mostly creating my menus by starting with a template file that has the features I need, and then modifying that file by hand (as opposed to using the Tuner program). In this case I am using data-vista-01.js.

When I load my html file that has references to the necessary resources (e.g. .js, gif, etc) in a directory that has the Images folder and Menu folder copied directly from the installed Deluxe Menu program directories, I get what I want.

This is perfect. But I think to myself, surely I don't need all the .js files from the Menu directory, nor do I need all the .gif files from the Images directory, so I started deleting those files one at a time, until I got to the point where Images contained only the Vista1 folder + the empty.gif file, and the Menu folder contained only dmenu.js. My menu now not working.

I'm guessing that some graphic files need to draw the top-level menu bar are missing. But which ones?
So my question is, what files do I really need? Is this something the documentation describes, and if so where?

I hope I don't have to include the full contents of the Menu and Images folder, as they are quite large.


A: Unfortunately, you should add all need images manually.
We'll try to correct it soon.
You can open your data.js file and see what images you're using in themenu and copy tese images into your folder.

You should also change the following parameter:

  var pathPrefix_img="";

There is no need to use all engine files for the menu.
Description of files you can find here:
http://deluxe-menu.com/description-of-files-info.html