Wysiwygwebbuilder Com Forum Navigationbar Multilevel by Deluxe-Menu.com
Wysiwygwebbuilder Com Forum Navigationbar Multilevel

Menu Screenshots

Wysiwygwebbuilder Com Forum Navigationbar Multilevel Javascript Mouse Position

Features

Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant
Seamless Integration
  • Cross-frame support - menus work on frameset-based pages
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
Cool Tabs In Html Wysiwygwebbuilder Com Forum Navigationbar Multilevel
Cost Effective
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • UL/LI items structure
  • Runs well with an unlimited number of submenus and items
Easy Setup
  • De Luxe Tuner. GUI interface to create your wysiwygwebbuilder com forum navigationbar multilevel menus easily and in no time
  • Sensible menu parameters for manual editing



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • Setup menu parameters manually or using De Luxe Tuner. Then add some rows of a code within html page code and your menu is ready!
  • Use special Java Script methods for: Dynamic changing of items (link, text, icons, arrows and even individual style!). Addition/removing of items or submenus. Disabling and enabling menu items. Getting the info on every submenu, menu, and items. Changing appearance of items. Other coding tricks.
  • Cross-frame mode lets you to construct full-featured dhtml menus on the pages with frames. But for all that frame set it's not necessary to insert any additional code into all the pages - just specify several extra menu parameters.
  • Ability to handle the menu from the keyboard via keystrokes.

Recent Questions

Q: I am testing your product, and I would like to know, on the menu can the Plus sign be changed to expand a menu to a pointer or bullet?


A: You can use your own icons instead of Plus sign.

You should use the following parameters:

  var texpandBtn=["default.files/expandbtn2.gif","default.files/expandbtn2.gif","default.files/collapsebtn2.gif"];
  var texpandBtnW=9;
  var texpandBtnH=9;


Q: I've finally got it working and it looks good. So thanks. But... unfortunally there's still a small problem wich occured after I got everything else working: No matter if I set the parmeter "  var texpanded" to '1' or '0' it expands by default tree menu javascript. Why?

I also have another question I forgot to ask you about earlier: Originally I only had the data.js file but in the non-profit zip file you gave me there was no "data.js" file, only "data-tree.js". Wich one will the script use? Do I need both? The javascript call I put where I want the menu to appear calls for "DATA. js". So what good does the "data-TREE.js" file do?

I include the "data.js" file if you need to have a look at it. The "data-tree. js" file is identical now that I changed all the "  var tmenuItems" at the bottom). (The "menu.html" I guess you can look at yourself by "View source".)

Also, the submenus where I would like to put XP style menus are not finished yet but for now I have the same "tree" script in them. They are under "DART/dartspel.html", and on six artist discographys under MUSIK: Edguy, Katie Melua, Joe Satriani, Michael Schenker, Trans-Siberian Orchestra and Magnus Uggla. This is if you'ld like to see the sub pages where I use other "copys" of Deluxe-tree. (I hope you don't mind that the "Illegal copyright" nag is very small. It's supposed to dissapear anyway with the new Non-profit license).

A: 1) See the structure of your tmenuItems is incorrect now.

You should write:
["->HEM (Klicka f?r meny)","welcome.html", "data.files/hem.gif", "data.files/hem2.gif", "data.files/hem.gif", "Startsidan", "right", "", ],
Without '|' symbol in the beginning.

2) You should write tleft parameter correctly. Now you have:

//--- Positioning
  var tabsolute=1;
  var tleft="00px";
  var ttop="10px";

Write it in the following way:
  var tleft="10px";

3) data-tree.js file is the default tree menu javascript file. There is no need to use it if you already haveyour data.js file.


Q: Hi, just a quick question, is it possible to change which tab is displayed when the page is first rendered.

For instance, if you have 4 tabs, going right to left, can you load the css menu tabs with the second tab being displayed first?


A: See, if you use Tab Mode
  var tabMode = 1;

  var bselectedItem = 0; //main items
  var bselectedSmItem = -1; //submenus

If you use
  var tabMode = 0;
  var bselectedItem = 0;

See, the ID of the item starts with 0.

So, if you use TabMode (  var tabMode=1;):

  var bselectedItem = 4;

["-", ] - separator, ID = 0
["Mac Tab 1", "content1"], ID = 1
["Subitem1","testlink.html",] ID = 2
["Subitem2","testlink.html",] ID = 3
["Mac Tab 2", "content2"], ID = 4 // selected tab
["Subitem1","testlink.html",] ID = 5
["Subitem2","testlink.html",] ID = 6
["Mac Tab 3", "content3"], ID = 7
["Subitem1","testlink.html",] ID = 8
["Subitem2","testlink.html",] ID = 9
["Mac Tab 4", "content4"], ID = 10
["Subitem1","testlink.html",] ID = 11
["Subitem2","testlink.html",] ID = 12

If you use tabs (  var tabMode=0;):

  var bselectedItem = 2;

["-", ] - separator, ID = 0
["Mac Tab 1", "content1"], ID = 1
["Mac Tab 2", "content2"], ID = 2 // selected tab
["Mac Tab 3", "content3"], ID = 3
["Mac Tab 4", "content4"], ID = 4


Q: When I run the cursor over the menu, the menu images disappear for usually a split second, but sometimes for several seconds at a time. Is there a way to make the image static or keep it solid when the cursor runs over it?


A: You can have such effect when the page entirely was not loaded yet.
So, images were loaded only for the 1 state and for the other stat were not loaded yet.

If you don't want to have such effect you can use 1 state buttons.