Recent Questions
Q: Now on IE for Windows, the menus disappear as I roll over them, though not always.
I'd say 90% of the time they fade away as my cursor crosses them.
10% they stay and I can get a good click.
On Safari, they work great.
A: See menu parameters they contain:
var smShowPause=0;
var smHidePause=0;
You should set, for example:
var smShowPause=200;
var smHidePause=1000;
Try that.
Q: I'm interested in using Deluxe menu for our website. It appearseverything is exactly what I want, but I do have one question.
Can I pass a selection from cascading navigation bar to a form?
A: Deluxe Menus doesn't have such a feature now.
But you are able to paste any html code within items.
For example:
var menuItems = [
...
["<nobr><FORM method=GET action='http://www.google.com/custom'>
<input name='as_q' value='searchthe web' size=15 style='font-size:10'>
<INPUT type=hidden name=cof value='LW:144;L:http://domain.edu/images/sulogo.gif;
LH:45;AH:center;GL:0;S:http://domain.edu;AWFID:e01cb67b8afe383e;'></form></nobr>","",
"images/icons/search.gif", "", "", "", "", "", "", "", "",],
You should write your own code within menuItem.
Q: Couple last questions. I have 25 icons (images) on one page. Each image needs it's own popup menu. Obviously I now have the first one working. How and where do I define IDs number 2-24 ? Does each icon need it's own "source_" file?
Also, where is it defined that the popup menu is ID 1 ?
A: > Also, where is it defined that the popup menu is ID 1 ?
Each menu has ID. The ID's number starts with 0.
So, when you have several data files on your page you have such ID's:
<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script> // ID - 0
<script type="text/javascript" language="JavaScript1.2" src="source_pop.js"></script> // ID - 1
<script type="text/javascript" language="JavaScript1.2" src="source_pop1.js"></script> // ID - 2
<script type="text/javascript" language="JavaScript1.2" src="source_pop2.js"></script> // ID - 3
<script type="text/javascript" language="JavaScript1.2" src="source_pop3.js"></script> // ID - 4
and so on.
> I have 25 icons (images) on one page. Each image needs it's own popup menu.
If you want to have different Popup menus (there color, item, text,font and so on) you should create 25 different .js files with yourparameters. And call them from your page, for example:
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop1.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop2.js" type=text/javascript></SCRIPT>
...
<SCRIPT language=JavaScript1.2 src="source_pop24.js" type=text/javascript></SCRIPT>
If you have different item text only you can use one
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
file. But you should delete the following code:
var menuItems = [
["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];
dm_init();
and move it to the html page:
<body>
...
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<script type="text/javascript"> //first popup menu ID - 1
var menuItems = [
["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];
dm_init();
</SCRIPT>
<script type="text/javascript"> //second popup menu ID - 2
var menuItems = [
["Text","testlink.htm"],
["Text1","testlink.htm"],
["Text2","testlink.htm"],
];
dm_init();
</SCRIPT>
<script type="text/javascript"> //third popup menu ID - 3
var menuItems = [
["New_Text","testlink.htm"],
["New_Text1","testlink.htm"],
["New_Text2","testlink.htm"],
];
dm_init();
</SCRIPT>
...
<script type="text/javascript"> //twenty fourth popup menu ID - 3
var menuItems = [
["New","testlink.htm"],
["New","testlink.htm"],
["New","testlink.htm"],
];
dm_init();
</SCRIPT>
<img src="testimage.gif" width=200 onClick="return dm_popup(1, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(2, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(3, 1000, event);" style="cursor: hand;">
...
<img src="testimage.gif" width=200 onClick="return dm_popup(24, 1000, event);" style="cursor: hand;">
...
</body>
Q: If I wanted to change the graphics at a later date in tab menu javascript (main top tabs, subtabs, etc.), how would I do that?
A: In that case you should open images I'm using for top tabs in any graph editor and changethem.
back.gif
back_o.gif //back images for normal and hover states for the last tabs in the top menu(instead of the 1-st 6 items)
sep_top.gif // separator for the top items
top1.gif
top1_o.gif //back images for normal and hover states for the 1-st tab, you can change thetext of this tab in deluxe-menu.js:
["<font color='#FFF90E'>MAIN</font><br>Initiative<br>(Strategy)","testlink.html", "", "", "", "", "5", "4", "", "", "", ],
By the way to apply hint for this item you should write:
["<font color='#FFF90E'>MAIN</font><br>Initiative<br>(Strategy)","testlink.html", "", "", "This hint appears when you hover over the 1-st item", "", "5", "4", "", "", "", ],
top2.gif
top2_o.gif //back images for normal and hover states for the 2-nd tab, you can change thetext of this tab in deluxe-menu.js:
["<font color='#FFF90E'>PAIN</font><br>Identified<br>(Problems)","", "", "", "", "", "6", "", "", "", "", ],
and so on...
For the subtabs I'm use images for arrows only:
var arrowWidthSub=8;
var arrowHeightSub=8;
var arrowImageSub=["deluxe-menu.files/arrow.gif","deluxe-menu.files/arrow_o.gif"]