Collapsible Menu Css Suckerfish by Deluxe-Menu.com
Collapsible Menu Css Suckerfish

Menu Screenshots

Collapsible Menu Css Suckerfish How To Create Pop Up Menus Dhtml

Features

Easy Setup
  • De Luxe Tuner. GUI interface to create your collapsible menu css suckerfish menus easily and in no time
  • Sensible menu parameters for manual editing
Unrivalled Features
  • Scrollable, dragable, floating, right-click menus
  • Keyboard navigation - press Ctrl+F2 to enter the menu
  • Unique Java Script API for altering menu "on-the-fly", without page reloading
  • AJAX technology - loads menu data from the server "on-fly and on-demand".
  • Search feature - add the search area in the menu and type symbols. The found words will be higlighted.
  • Sound support!
Html Menu Code Simple Collapsible Menu Css Suckerfish
Cost Effective
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
  • Section 508 compliant
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed collapsible menu css suckerfish samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings



2.0 Buttons by Web-Buttons.com v3.0.0

Javascript Menu. DHTML Menu.

  • There can be multi level menus - create as many rows or columns of the menu as you want.
  • Use a mouse to drag a menu as a usual window. Also you can construct the menu where each submenu can be "detached" from the main menu (MSOfficeToolbarLike mode).
  • When the page is scrolled the menu remains visible. The DHTML menu can "float" along one or two coordinate axes.

Recent Questions

Q: In DeluxeTuner when I choose an image and use my own path DeluxeTuner always sticks it's own path (data.files/) into the .js file.
Then I have to go into the data.js file and re-edit the path manually.


A: If you use Tuner, you should save data .js file before you'll selectimages. When you save .js file it means that you set a root directoryfor the project, so Tuner can make all selected images with relativepaths.


Q: I need to be able to highlight the selected menu item of the currentpage in the html tree menu.
Is there a way to do this?

A: Please, try to set this parameters:

  var ttoggleMode = 1; Enables a toggle-mode. 0 - disabled, 1 - items stay highlighted after mouse click.
  var tpressedFontColor = "#AA0000";


Q: The dhtml css drop down menu hides under the flash videos an the flash header in firefox, it works alright in IE and I hae been on your FAQs an followed the transparent code to add to the flash to make the menu appear and adding the code to the data file but it still doesnt work. Could you look at the source code of the site and show me an example of how it would work and what edits I need to make as it’s very frustrating that I cant launch the site without this.

A: See how you should install the menu with flash for Firefox here:

http://deluxe-menu.com/objects-overlapping-sample.html

You should set "opaque" parameter for your flash, set the followingparameter

  var dmObjectsCheck=1;

and add
function dm_ext_ruleObjectHide()
{
return false;
}
in the beginning of your dhtml css drop down menu data file.



Q: Couple last questions. I have 25 icons (images) on one page. Each image needs it's own popup menu. Obviously I now have the first one working. How and where do I define IDs number 2-24 ? Does each icon need it's own "source_" file?

Also, where is it defined that the popup menu is ID 1 ?


A: > Also, where is it defined that the popup menu is ID 1 ?
Each menu has ID. The ID's number starts with 0.

So, when you have several data files on your page you have such ID's:

<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script> // ID - 0

<script type="text/javascript" language="JavaScript1.2" src="source_pop.js"></script> // ID - 1

<script type="text/javascript" language="JavaScript1.2" src="source_pop1.js"></script> // ID - 2

<script type="text/javascript" language="JavaScript1.2" src="source_pop2.js"></script> // ID - 3

<script type="text/javascript" language="JavaScript1.2" src="source_pop3.js"></script> // ID - 4

and so on.

> I have 25 icons (images) on one page. Each image needs it's own popup menu.
If you want to have different Popup menus (there color, item, text,font and so on) you should create 25 different .js files with yourparameters. And call them from your page, for example:

<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop1.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop2.js" type=text/javascript></SCRIPT>
...
<SCRIPT language=JavaScript1.2 src="source_pop24.js" type=text/javascript></SCRIPT>

If you have different item text only you can use one
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
file. But you should delete the following code:

  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();

and move it to the html page:

<body>
...
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<script type="text/javascript"> //first popup menu ID - 1
  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //second popup menu ID - 2
  var menuItems = [

["Text","testlink.htm"],
["Text1","testlink.htm"],
["Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //third popup menu ID - 3
  var menuItems = [

["New_Text","testlink.htm"],
["New_Text1","testlink.htm"],
["New_Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
...
<script type="text/javascript"> //twenty fourth popup menu ID - 3
  var menuItems = [

["New","testlink.htm"],
["New","testlink.htm"],
["New","testlink.htm"],
];

dm_init();
</SCRIPT>

<img src="testimage.gif" width=200 onClick="return dm_popup(1, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(2, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(3, 1000, event);" style="cursor: hand;">
...
<img src="testimage.gif" width=200 onClick="return dm_popup(24, 1000, event);" style="cursor: hand;">
...
</body>