Recent Questions
Q: When we use dhtml menus on our pages it appears behind Flash objects.
A: You should add "opaque" parameter for <object> and <embed> tags.
See, how you should install flash on your pages.
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" height="150" width="732" name="if-header">
<param name="movie" value="images/flash/if-header.swf">
<param name="quality" value="best">
<param name="play" value="true">
<param name="wmode" value="opaque">
<embed height="150" name="if-header" pluginspage="http://www.macromedia.com/go/getflashplayer" src="images/flash/if-header.swf"
type="application/x-shockwave-flash" width="732" quality="best" wmode="opaque" play="true">
</object>
Q: Is it possible, for instance, to call dm_init multiple times in the list menu java? If so, do you have an example?
A: Yes, you can call dm_init(); function multiple times (for example youcan call several data files, or move menuItems array and dm_init();function into your page directly) to have multiple menus on your page.
Q: I am interested in your dhtml menu product, I did not see any examples using a target attribute for the url, i.e.
<a href=http://yoursite.com/ target-"_blank">
Also if this is supported if you could send me an example of how to configure this...
A: You should use the following parameter
var itemTarget = "_self";
Please, see also individual items targets, for example:
["|Features","testlink.html", "default.files/icon2.gif", "default.files/icon2o.gif", , "_blank", , , , ],
Change "_blank" to "" or to "_self".
Q: Still having trouble with placing the javascript window menu on a fixed position on firefox. So far its only at my testpage. The "Trial Version"-Button however stays at the correct place while the javascript window menu itself moves down if you scroll down... I hope that is fixed in the full version??
A: Now you're using floating feature for the javascript window menu:
//--- Floatable Menu
var floatable=1;
var floatIterations=3;
var floatableX=1;
var floatableY=1;
var floatableDX=15;
var floatableDY=15;
If you don't want to use it you should set:
var floatable=0;