Recent Questions
Q: I am a software developer interested in using deluxe menu for my company’s website. One of the important features of our website is multiple language support, typically Chinese.
Does deluxe menu have support for Chinese or other Unicode characters?
A: You're able to use any characters for Deluxe Menu in the same way asyou use them for standard html page.
The only issue is that submenus can be shown in incorrect positionwhen you're using dir=rtl for your page.
Please, try a trial version.
Q: It actually does work - I got it to work, however some functions like transparency is not working, trial version pop up disappeared and transition when the submenu item comes down is not working - it simply pops the menu down.
A: Please, notice that transitional effects don't work in Firefox.
Effects work in IE only. You can find this info here:
http://deluxe-menu.com/filters-and-effects-sample.html
Q: Can I use my own images as the tabs in a div tab menu?
A: The Drop down menu items have the following structure:
var menuItems = [
[text, link, iconNormal, iconOver, tip, target, itemStyleInd, submenuStyleInd, jsFilename],
[text, link, iconNormal, iconOver, tip, target, itemStyleInd, submenuStyleInd, jsFilename],
...
];
Where iconNormal, iconOver - Icons of an item: icon in normal state, icon in mouseover state.
So you can set your menu items in a such way:
var menuItems = [
["","testlink.htm", "icon1.gif", "icon1o.gif"],
["","", "icon2.gif", "icon2o.gif"],
["|","testlink.htm", "icon3.gif", "icon3o.gif"],
["|","testlink.htm", "icon4.gif", "icon4o.gif"],
["|","testlink.htm", "icon5.gif", "icon5o.gif"],
["","testlink.htm", "icon1.gif", "icon1o.gif"],
];
Q: There seems to be a small checkered rectangle at the top of button menu that I would like to see disappear.
A: See, you have
var tmoveable = 1;
var tmoveImage = "DeluxeMenu/deluxe-tree/img/movepic.gif";
var tmoveImageHeight = 12;
If you want your menu to stay movable you should set the followingparameters to delete rectangle at the top.
var tmoveImage = "";
var tmoveImageHeight = 0;