Recent Questions
Q: Will all your navigation bar examples work cross-frame?
A: See how should you create cross frame menu:
1. To initialize the cross frame menu call dm_initFrame()
function instead of standard dm_init() function within data.js file:
dm_initFrame(framesetID, mainFrameInd, subFrameInd, orientation);
framesetID - id attribute of the frameset;
mainFrameInd - index of the main frame (where the top-menu is placed), >=0;
subFrameInd - index of the subframe (where the submenus will be shown), >=0;
orientation - frame orientaion: 0 - top-to-bottom, 1 - left-to-right; 2 - bottom-to-top; 3 - right-to-left.
So you should create your menu in Deluxe Tuner, save it.
Create html file with your frame set.
Set ID for the first frameset:
<FRAMESET id=frmSet rows=220,*>
<FRAME id=frame1 src="Deluxe Menu Samples_files/cross-frame-horizontal-1.htm"> //menu frame
<FRAME id=frame2 name=frame2 src="Deluxe Menu Samples_files/testlink.htm"> //content frame
</FRAMESET>
Then you should open your data file in any text editor and change
dm_init(); for example to dm_initFrame("frmSet", 0, 1, 0);
You'll find more info here:
http://deluxe-menu.com/cross-frame-mode-sample.html
Q: How do you center the text within the top-level menu cels in the menu java script?
There doesn't seem to be a setting for it in the tuner. There's a justification option for the sub-menus, but not for the top.
A: Use the following parameter to specify align for the top items:
var itemAlignTop="center";
Q: Can I put the icon on the left hand side of the text or does it have to be the right in the tree menu script?
A: You can put the icon as you wish on the left or right side.
You may set a alignment of icons and arrows.
To set them use these parameters:
var ticonAlign="right";
var texpandBtnAlign="right";
To set alignment of the top items in XP-style use:
var tXPAlign="right"; Q: In the drop down menu generator there's no option for turning the cursor into a hand. There's hourglass etc but no hand. Is there a way to make it a hand?
A: You should set the following parameter
var itemCursor="pointer";